// Token: 0x06003121 RID: 12577 RVA: 0x0016FD48 File Offset: 0x0016E148 public static void AAA_DoLeavingsFor(Thing diedThing, Map map, DestroyMode mode, CellRect leavingsRect) { if ((Current.ProgramState != ProgramState.Playing && mode != DestroyMode.Refund) || mode == DestroyMode.Vanish) { return; } ThingOwner <Thing> thingOwner = new ThingOwner <Thing>(); if (mode == DestroyMode.KillFinalize && diedThing.def.killedLeavings != null) { for (int k = 0; k < diedThing.def.killedLeavings.Count; k++) { Thing thing = ThingMaker.MakeThing(diedThing.def.killedLeavings[k].thingDef, null); thing.stackCount = diedThing.def.killedLeavings[k].count; thingOwner.TryAdd(thing, true); } } if (AAA_GenLeavingAll.AAA_CanBuildingLeaveResources(diedThing, mode)) { RimWorld.Frame frame = diedThing as RimWorld.Frame; if (frame != null) { for (int l = frame.resourceContainer.Count - 1; l >= 0; l--) { int num = AAA_GenLeavingAll.AAA_GetBuildingResourcesLeaveCalculator(diedThing, mode)(frame.resourceContainer[l].stackCount); if (num > 0) { frame.resourceContainer.TryTransferToContainer(frame.resourceContainer[l], thingOwner, num, true); } } frame.resourceContainer.ClearAndDestroyContents(DestroyMode.Vanish); } else { List <ThingDefCountClass> list = diedThing.AAA_CostListAdjusted(); for (int m = 0; m < list.Count; m++) { ThingDefCountClass thingCountClass = list[m]; int num2 = AAA_GenLeavingAll.AAA_GetBuildingResourcesLeaveCalculator(diedThing, mode)(thingCountClass.count); if (num2 > 0 && mode == DestroyMode.KillFinalize && thingCountClass.thingDef.slagDef != null) { int count = thingCountClass.thingDef.slagDef.smeltProducts.First((ThingDefCountClass pro) => pro.thingDef == RimWorld.ThingDefOf.Steel).count; int num3 = num2 / 2 / 8; for (int n = 0; n < num3; n++) { thingOwner.TryAdd(ThingMaker.MakeThing(thingCountClass.thingDef.slagDef, null), true); } num2 -= num3 * count; } if (num2 > 0) { Thing thing2 = ThingMaker.MakeThing(thingCountClass.thingDef, null); thing2.stackCount = num2; thingOwner.TryAdd(thing2, true); } } } } List <IntVec3> list2 = leavingsRect.Cells.InRandomOrder(null).ToList <IntVec3>(); int num4 = 0; while (thingOwner.Count > 0) { if (mode == DestroyMode.KillFinalize && !map.areaManager.Home[list2[num4]]) { // thingOwner[0].SetForbidden(true, false); } Thing thing3; if (!thingOwner.TryDrop(thingOwner[0], list2[num4], map, ThingPlaceMode.Near, out thing3, null)) { Log.Warning(string.Concat(new object[] { "Failed to place all leavings for destroyed thing ", diedThing, " at ", leavingsRect.CenterCell })); return; } num4++; if (num4 >= list2.Count) { num4 = 0; } } }