void Events_ContactCreated(EntityCollidable sender, Collidable other, CollidablePairHandler pair, ContactData contact) { if (TheRegion.GlobalTickTimeLocal - lastSoundTime < soundmaxrate) { return; } lastSoundTime = TheRegion.GlobalTickTimeLocal; if (other is FullChunkObject) { ((ConvexFCOPairHandler)pair).ContactInfo(/*contact.Id*/ 0, out ContactInformation info); float vellen = (float)(Math.Abs(info.RelativeVelocity.X) + Math.Abs(info.RelativeVelocity.Y) + Math.Abs(info.RelativeVelocity.Z)); float mod = vellen / 5; if (mod > 2) { mod = 2; } Location block = new Location(contact.Position - contact.Normal * 0.01f); BlockInternal bi = TheRegion.GetBlockInternal(block); MaterialSound sound = ((Material)bi.BlockMaterial).Sound(); if (sound != MaterialSound.NONE) { new DefaultSoundPacketIn() { TheClient = TheClient }.PlayDefaultBlockSound(block, sound, mod, 0.5f * mod); } MaterialSound sound2 = Mat.Sound(); if (sound2 != MaterialSound.NONE) { new DefaultSoundPacketIn() { TheClient = TheClient }.PlayDefaultBlockSound(block, sound2, mod, 0.5f * mod); } } else if (other is EntityCollidable) { BEPUphysics.Entities.Entity e = ((EntityCollidable)other).Entity; BEPUutilities.Vector3 velocity = BEPUutilities.Vector3.Zero; if (e != null) { velocity = e.LinearVelocity; } BEPUutilities.Vector3 relvel = Body.LinearVelocity - velocity; float vellen = (float)(Math.Abs(relvel.X) + Math.Abs(relvel.Y) + Math.Abs(relvel.Z)); float mod = vellen / 5; if (mod > 2) { mod = 2; } MaterialSound sound = Mat.Sound(); if (sound != MaterialSound.NONE) { new DefaultSoundPacketIn() { TheClient = TheClient }.PlayDefaultBlockSound(new Location(contact.Position), sound, mod, 0.5f * mod); } } }