예제 #1
0
 public void Dispose()
 {
     personaje.Dispose();
     comida.Dispose();
     vaso.Dispose();
     hacha.Dispose();
     backgroundHUD.Dispose();
     txtCansancio.Dispose();
     txtSed.Dispose();
     txtCansancio.Dispose();
 }
예제 #2
0
 public void Dispose()
 {
     hudSprites.Dispose();
     healthBar.Dispose();
     specialBar.Dispose();
     weaponName.Dispose();
     ammoQuantity.Dispose();
     speed.Dispose();
     km.Dispose();
     reloj.Dispose();
     turbo.Dispose();
     mesh.Dispose();
 }
예제 #3
0
 public override void Dispose()
 {
     foreach (var plano in ListaPlanos)
     {
         plano.Dispose();
     }
     foreach (var piso in ListaPisosSubterraneos)
     {
         piso.Dispose();
     }
     TextoLogo.Dispose();
     base.Dispose();
 }
예제 #4
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 public void Dispose()
 {
     sprites.ForEach(s => s.Dispose());
     soles.Dispose();
     zombies.Dispose();
 }
예제 #5
0
 public override void Dispose()
 {
     text1.Dispose();
     text2.Dispose();
     text3.Dispose();
 }
예제 #6
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 public override void Dispose()
 {
     mesh.dispose();
     textHelp.Dispose();
     helpForm.Dispose();
 }
예제 #7
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 public override void Dispose()
 {
     background.Dispose();
     pauseText.Dispose();
 }
 public override void Dispose()
 {
     gui.Dispose();
     backgroundSprite.Dispose();
     text.Dispose();
 }
예제 #9
0
 public void dispose()
 {
     bBrush.Dispose();
     sound.dispose();
     text.Dispose();
 }
예제 #10
0
 /// <summary>
 ///     Método que se llama cuando termina la ejecución del ejemplo.
 ///     Hacer dispose() de todos los objetos creados.
 /// </summary>
 public override void Dispose()
 {
     piso.dispose();
     personaje.Dispose();
     terreno.dispose();
     skyBox.dispose();
     foreach (var elemento in elementos)
     {
         elemento.destruir();
     }
     informativo.Dispose();
     estadoJuego.Dispose();
     oveja.destruir();
     gallo.destruir();
     mochila.Dispose();
     cajon.Dispose();
     mochilaReglon1.Dispose();
     cajonReglon1.Dispose();
     alimentacion.Dispose();
     salud.Dispose();
     hidratacion.Dispose();
     cansancio.Dispose();
     mensajeObjetivo1.Dispose();
     objetivosIcono.Dispose();
     alimentacionIcono.Dispose();
     saludIcono.Dispose();
     hidratacionIcono.Dispose();
     cansancioIcono.Dispose();
     ayudaReglon1.Dispose();
     ayuda.Dispose();
     ayudaReglon2.Dispose();
     dia.GetSol().Mesh.dispose();
     temperaturaDia.Dispose();
     horaDia.Dispose();
     temperaturaDiaIcono.Dispose();
     horaDiaIcono.Dispose();
     temperaturaPersonaje.Dispose();
     temperaturaPersonajeIcono.Dispose();
     estadoDiaSolIcono.Dispose();
     estadoDiaLunaIcono.Dispose();
     miniMapa.Dispose();
     referenciaMiniMapa.Dispose();
     linea.Dispose();
     efectoLluvia.Dispose();
     screenQuadVB.Dispose();
     renderTarget2D.Dispose();
     depthStencil.Dispose();
     if (pOldStencil != null)
     {
         pOldStencil.Dispose();
     }
     if (pOldRT != null)
     {
         pOldRT.Dispose();
     }
     estadoDiaLluviaIcono.Dispose();
     sonidoGolpe.dispose();
     sonidoGolpePatada.dispose();
     sonidoLluvia.dispose();
     sonidoGrillos.dispose();
     sonidoGrillos2.dispose();
 }
예제 #11
0
 public override void Dispose()
 {
     gui.Dispose();
     text.Dispose();
 }
 public override void Dispose()
 {
     slotBackground.Dispose();
     text.Dispose();
 }
예제 #13
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 public void dispose()
 {
     removeFloatingVegetation();
     label.Dispose();
     sound.dispose();
 }
예제 #14
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 public void Dispose()
 {
     mesh.Dispose();
     texto.Dispose();
 }