예제 #1
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 private static extern void ICall_createTexture_WidthSize(IntPtr widget_ptr, int _width, int _height, TextureResizeMode _resizeMode, TextureUsage _usage, PixelFormat _format);
예제 #2
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 internal void CreateTexture(int _width, int _height, TextureResizeMode _resizeMode, TextureUsage _usage, PixelFormat _format)
 {
     ICall_createTexture_WidthSize(mInstance.Ptr, _width, _height, _resizeMode, _usage, _format);
 }
예제 #3
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 private static extern void ICall_createTexture(IntPtr widget_ptr, TextureResizeMode _resizeMode, TextureUsage _usage, PixelFormat _format);
예제 #4
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 internal void CreateTexture(TextureResizeMode _resizeMode, TextureUsage _usage, PixelFormat _format)
 {
     ICall_createTexture(mInstance.Ptr, _resizeMode, _usage, _format);
 }
예제 #5
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 extern private static void ICall_createTexture_WidthSize(IntPtr widget_ptr, int _width, int _height, TextureResizeMode _resizeMode, TextureUsage _usage, PixelFormat _format);
예제 #6
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 extern private static void ICall_createTexture(IntPtr widget_ptr, TextureResizeMode _resizeMode, TextureUsage _usage, PixelFormat _format);
예제 #7
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 internal void CreateTexture(int _width, int _height, TextureResizeMode _resizeMode, TextureUsage _usage, PixelFormat _format)
 {
     ICall_createTexture_WidthSize(mInstance.Ptr, _width, _height, _resizeMode, _usage, _format);
 }
예제 #8
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 internal void CreateTexture(TextureResizeMode _resizeMode, TextureUsage _usage, PixelFormat _format)
 {
     ICall_createTexture(mInstance.Ptr, _resizeMode, _usage, _format);
 }