private void frameUpdatedCallback(TextureGIFFrame frame) { if (desc.UseClassicGUI) { guiTexture = frame.Texture; } else { adImage.sprite = frame.Sprite; } }
private void frameUpdatedCallback(TextureGIFFrame frame) { if (desc.UseClassicGUI) guiTexture = frame.Texture; else adImage.sprite = frame.Sprite; }