public PxSphereCollider(PhysicsScene scene, SphereColliderData data, bool isDynamic, object userData = null) : base(scene, isDynamic, userData) { NLog.Log.Assert(data.IsValid); this.ColliderData = data; this.Layer = data.layer; this.ptr = scene.AddSphereCollider(this); }
public PxSphereCollider(PhysicsScene scene, SphereColliderData data, bool isDynamic, string name, object userData) : this(scene, data, isDynamic, userData) { this.Name = name; }
public static extern IntPtr AddSphereCollider(IntPtr scene, SphereColliderData sphere, bool isDynamic);