public BaseMachineWiget() { this.Size = new Vector2(300, 300); customSubtexture = new Subtexture(ContentManager.Get <Texture2D>("Mekiasm/Textures/ProcessCell"), Vector2.Zero, Vector2.One); barWidget.BarSubtexture = TextureAtlasManager.GetSubtexture("Textures/Atlas/ProgressBar"); EnergybarWidget.BarSubtexture = customSubtexture; Children.Add(rectangleWidget); Children.Add(stackMain); Children.Add(stackTop); Children.Add(stackBottom); stackTop.Children.Add(title); stackMain.Children.Add(EnergybarWidget); stackMain.Children.Add(stackLeft); stackMain.Children.Add(barWidget); stackMain.Children.Add(stackRight); }
public Texture2D findTexture(ComponentBuff.BuffTYpe buffTYpe) { return(TextureAtlasManager.GetSubtexture("Mekiasm/Gui/Buff/Buff_" + (int)buffTYpe + ".").Texture); }