public void Reload() { Textures.Clear(); Sprites.Clear(); Terrains.Clear(); TextureAtlases.Dispose(); GC.Collect(); Load(); }
public void Reload() { Localization.Clear(); CrewTypes.Clear(); Modules.Clear(); Projectiles.Clear(); Resources.Clear(); Traits.Clear(); Weapons.Clear(); WorkTypes.Clear(); Sprites.Clear(); Textures.Clear(); TextureAtlases.Dispose(); GC.Collect(); Load(); }