private void StartGame() { fadeAnimator.onFadeFinished -= StartGame; //fadeAnimator.gameObject.SetActive (false); cameraManager.transform.position = cameraOrigPos; cameraManager.thisCamera.orthographicSize = cameraOrigZoom; preScene.SetActive(false); gameScene.SetActive(true); foreach (var n in npcs) { if (n && n.gameObject.activeInHierarchy) { n.SetMovement(true); } } playerController.SetMovement(true); foreach (var b in backgrounds) { b.StartMovement(); } cameraManager.StartFollow(); textAnimator.onTextAnimationFinished += NextText; textAnimator.Show(); textAnimator.AnimateText("Ok boys, this is it. Give it your all."); }
void Update() { if (playerReached) { return; } if (!shieldsDown && !playerFound && Mathf.Abs(playerController.transform.position.x - transform.position.x) < distanceFromPlayer) { playerFound = true; text.onTextAnimationFinished += StartBoss; text.Show(); text.AnimateText("This is what we've been training for. Full speed ahead!"); gun.StopShooting(); gun.RemoveProjectiles(); collider2d.enabled = true; } if (playerFound) { transform.position += Vector3.right * forwardMoveSpeed * Time.deltaTime; transform.position += moveDirections [curDirection] * vertMoveSpeed * Time.deltaTime; transform.Rotate(Vector3.forward * rotateSpeed * Time.deltaTime); if (defeated) { if (Mathf.Abs(playerController.transform.position.x - transform.position.x) < winDistance) { playerReached = true; director.LoadEndScene(); } if (Mathf.Abs(playerController.transform.position.y - transform.position.y) < 0.2f) { curDirection = MoveDirection.None; } else if (playerController.transform.position.y > transform.position.y) { curDirection = MoveDirection.Up; } else { curDirection = MoveDirection.Down; } } } }
IEnumerator Start() { yield return(new WaitForSeconds(initialWait)); textAnimator.Show(); textAnimator.AnimateText(speech, 0.02f, 1.2f); textAnimator.onTextAnimationFinished += OnSpeechFinished; yield return(new WaitForSeconds(0.8f)); jimSpeech.Shush(); }
void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player")) { var playrController = other.gameObject.GetComponent <PlayerController> (); if (playrController) { textAnim = playrController.textAnimator; textAnim.Show(); textAnim.onTextAnimationFinished += HideTextBox; textAnim.AnimateText(text, 0.05f, 1.5f); } } }
public void RestartMovement() { // write some text if (!text.IsVisible()) { text.Show(); text.onTextAnimationFinished += HideText; text.AnimateText(textOnDeath [UnityEngine.Random.Range(0, textOnDeath.Length)]); } // after animation/text finished: restart movements cameraManager.MoveToInitialStart(); playerController.SetMovement(true); foreach (var n in npcs) { if (n) { n.SetMovement(true); } } foreach (var e in enemies) { if (e) { e.SetMovement(true); } } foreach (var b in backgrounds) { b.StartMovement(); } collider2d.enabled = true; damageRunning = false; }
void Start() { text.Show(); text.onTextAnimationFinished += OnSpeechOver; text.AnimateText(speech [speechIndex], 0.04f, 0.8f); }
private void DoWoof() { textAnimator.AnimateText(speech, 0.05f, 0.2f); }