// Label Setup internal void LabelSetup(TextAnchor anchor, GameObject parent) { myGO = GameObject.Find(anchor.ToString()); if (!myGO) { myGO = new GameObject(anchor.ToString(), typeof(GUIText)); myGO.hideFlags = HideFlags.HideInHierarchy; myGO.transform.position = Vector3.zero; myGO.transform.parent = parent.transform; } myGUIText = myGO.guiText; }
public virtual T WithTextAnchor(TextAnchor textAnchor) { return(SetAttr(new { textAnchor = textAnchor.ToString().ToLower() })); }
public static Vector2 ToViewportCoords(this TextAnchor textboxAnchor) { switch (textboxAnchor) { case TextAnchor.UpperLeft: return(new Vector2(left, upper)); case TextAnchor.UpperCenter: return(new Vector2(center, upper)); case TextAnchor.UpperRight: return(new Vector2(right, upper)); case TextAnchor.MiddleLeft: return(new Vector2(left, middle)); case TextAnchor.MiddleCenter: return(new Vector2(center, middle)); case TextAnchor.MiddleRight: return(new Vector2(right, middle)); case TextAnchor.LowerLeft: return(new Vector2(left, lower)); case TextAnchor.LowerCenter: return(new Vector2(center, lower)); case TextAnchor.LowerRight: return(new Vector2(right, lower)); default: throw new NotImplementedException(textboxAnchor.ToString() + " of TST TextAnchor enum not yet implemented."); } }
public static Vector2 ToViewportCoords(this TextAnchor textAnchor) { switch (textAnchor) { case TextAnchor.UpperLeft: return(new Vector2(left, upper)); case TextAnchor.UpperCenter: return(new Vector2(center, upper)); case TextAnchor.UpperRight: return(new Vector2(right, upper)); case TextAnchor.MiddleLeft: return(new Vector2(left, middle)); case TextAnchor.MiddleCenter: return(new Vector2(center, middle)); case TextAnchor.MiddleRight: return(new Vector2(right, middle)); case TextAnchor.LowerLeft: return(new Vector2(left, lower)); case TextAnchor.LowerCenter: return(new Vector2(center, lower)); case TextAnchor.LowerRight: return(new Vector2(right, lower)); default: throw new System.NotImplementedException("Didn't account for " + textAnchor.ToString()); } }
/// <summary> /// Get the GUI rect on screen. /// Calculate position by specified alignment and size by GUI content. /// </summary> /// <returns>The GUI rect.</returns> private Rect GetRect() { var _s = _style.CalcSize(_content); var _result = new Rect(Vector2.zero, _s); var _a = alignment.ToString(); if (_a.Contains("Center")) { _result.x = (Screen.width - _s.x) * 0.5f; } else if (_a.Contains("Right")) { _result.x = Screen.width - _s.x; } if (_a.Contains("Middle")) { _result.y = (Screen.height - _s.y) * 0.5f; } else if (_a.Contains("Lower")) { _result.y = Screen.height - _s.y; } return(_result); }
void Save() { EditorPrefs.SetInt("StoredDefault_SpaceBefore", defaultSpaceBefore); EditorPrefs.SetInt("StoredDefault_Height", defaultHeight); EditorPrefs.SetInt("StoredDefault_SpaceAfter", defaultSpaceAfter); EditorPrefs.SetInt("StoredDefault_Width", defaultWidth); EditorPrefs.SetInt("StoredDefault_InnerWidth", defaultInnerWidth); /// EditorPrefs.SetString("StoredDefault_Anchor", defaultAnchor.ToString()); EditorPrefs.SetString("StoredDefault_Style", defaultStyle.ToString()); EditorPrefs.SetInt("StoredDefault_Size", defaultSize); EditorPrefs.SetBool("StoredDefault_Box", boxEnabled); EditorPrefs.SetString("StoredDefault_FontColor", defaultColor.ToString()); EditorPrefs.SetString("StoredDefault_BoxColor", defaultBoxColor.ToString()); }
public virtual void ConfigureGUI(GUIConfigurationStyles styles) { Visible = GUILayout.Toggle(Visible, "Enabled", styles.Toggle); if (!DraggableWindowsEnabled) { GUILayout.Label("X", styles.SmallLabel); X = (int)GUILayout.HorizontalSlider(X, -3840.0f, 3840.0f, styles.HorizontalSlider, styles.HorizontalSliderThumb); if (int.TryParse(GUILayout.TextField(X.ToString(), styles.TextField), out int x)) { X = x; } } else { GUILayout.Label($"X - {X.ToString()}", styles.SmallLabel); } if (!DraggableWindowsEnabled) { GUILayout.Label("Y", styles.SmallLabel); Y = (int)GUILayout.HorizontalSlider(Y, -2160, 2160.0f, styles.HorizontalSlider, styles.HorizontalSliderThumb); if (int.TryParse(GUILayout.TextField(Y.ToString(), styles.TextField), out int y)) { Y = y; } } else { GUILayout.Label($"Y - {Y.ToString()}", styles.SmallLabel); } GUILayout.Label("Size", styles.SmallLabel); Size = (int)GUILayout.HorizontalSlider(Size, 0.0f, 500.0f, styles.HorizontalSlider, styles.HorizontalSliderThumb); if (int.TryParse(GUILayout.TextField(Size.ToString(), styles.TextField), out int size)) { Size = size; } if (GUILayout.Button($"Alignment: {Alignment.ToString()}", styles.Button)) { Alignment = (TextAnchor)((int)(Alignment + 1) % 9); } Bold = GUILayout.Toggle(Bold, "Bold", styles.Toggle); Italic = GUILayout.Toggle(Italic, "Italic", styles.Toggle); }
void OnGUI() { // set up fields to manipulate based on the defaults we want to set for new texts GUILayout.Label("Default Text Options", EditorStyles.boldLabel); font = (Font)EditorGUILayout.ObjectField("Font: ", font, typeof(Font), false); fontSize = EditorGUILayout.IntField("Size: ", fontSize); color = EditorGUILayout.ColorField("Color: ", color); anchor = (TextAnchor)EditorGUILayout.EnumPopup("Alignment: ", anchor); pos = EditorGUILayout.Vector3Field("Position: ", pos); sizeDelta = EditorGUILayout.Vector2Field("Width and Height: ", sizeDelta); holdTime = EditorGUILayout.FloatField("HoldTime: ", holdTime); EditorGUILayout.Space(); // save the data if (GUILayout.Button("Save")) { defaultTextOptions = new CutsceneTextData(); defaultTextOptions.textToShow = "Enter your text here."; defaultTextOptions.fontSize = fontSize; defaultTextOptions.holdTime = holdTime; defaultTextOptions.font = font.name; defaultTextOptions.textAnchor = anchor.ToString(); defaultTextOptions.fontColor = new float[] { color.r, color.g, color.b, color.a }; defaultTextOptions.position = new float[] { pos.x, pos.y, pos.z }; defaultTextOptions.sizeDelta = new float[] { sizeDelta.x, sizeDelta.y }; Save(); cutsceneCreator.textDefaults = defaultTextOptions; // set the text defaults in the cutsceneCreator Close(); // close the window when we save } }