private static void InternalSetFocusPointForFrameWithNormalVelocity(Vector3 position, Vector3 normal, Vector3 velocity) { HolographicSettings.INTERNAL_CALL_InternalSetFocusPointForFrameWithNormalVelocity(ref position, ref normal, ref velocity); }
public static void SetFocusPointForFrame(Vector3 position, Vector3 normal, Vector3 velocity) { HolographicSettings.InternalSetFocusPointForFrameWithNormalVelocity(position, normal, velocity); }
private static void InternalSetFocusPointForFrame(Vector3 position) { HolographicSettings.INTERNAL_CALL_InternalSetFocusPointForFrame(ref position); }
public static void SetFocusPointForFrame(Vector3 position, Vector3 normal) { HolographicSettings.InternalSetFocusPointForFrameWithNormal(position, normal); }
public static void SetFocusPointForFrame(Vector3 position) { HolographicSettings.InternalSetFocusPointForFrame(position); }