예제 #1
0
 /// <summary>
 /// Costruttore
 /// </summary>
 public TetrisController()
 {
     this._tetrisF                = new TetrisForm();
     _tetrisF.KeyDown            += new KeyEventHandler(TastoPremuto);
     _tetrisF.Paint              += new PaintEventHandler(DisegnaGioco);
     _tetrisF.T.Tick             += new System.EventHandler(TetrisFormTick);
     _tetrisF.NuovaPartita.Click += new System.EventHandler(NuovaPartitaClick);
     _tetrisF.Esci.Click         += new System.EventHandler(EsciClick);
     _tetrisF.Aiuto.Click        += new System.EventHandler(AiutoClick);
     _tetrisF.Pausa.Click        += new System.EventHandler(PausaClick);
     _tetrisF.Riprendi.Click     += new System.EventHandler(RiprendiClick);
 }
예제 #2
0
 public TetrisController()
 {
     this.tView                     = new TetrisForm();
     this.tView.KeyDown            += new KeyEventHandler(Tetris_Form_KeyDown);
     this.tView.Paint              += new PaintEventHandler(Tetris_Form_Draw);
     this.tView.t.Tick             += new System.EventHandler(Tetris_Form_Tick);
     this.tView.bShowRanking.Click += new System.EventHandler(Tetris_Form_ShowRanking);
     this.tView.bPauseResume.Click += new System.EventHandler(Tetris_Form_PauseResume);
     this.tView.Resize             += new System.EventHandler(Tetris_Form_PauseResumeMinimize);
     this.tView.GotFocus           += new System.EventHandler(Tetris_Form_PauseResumeGotLostFocus);
     this.tView.LostFocus          += new System.EventHandler(Tetris_Form_PauseResumeGotLostFocus);
 }
예제 #3
0
 public TetrisController()
 {
     this.tView                       = new TetrisForm();
     this.tView.KeyDown              += new KeyEventHandler(Tetris_Form_KeyDown);
     this.tView.Paint                += new PaintEventHandler(Tetris_Form_Draw);
     this.tView.bShowRanking.Click   += new EventHandler(Tetris_Form_ShowRanking);
     this.tView.bPauseResume.Click   += new EventHandler(Tetris_Form_PauseResume);
     this.tView.Resize               += new EventHandler(Tetris_Form_PauseResumeMinimize);
     this.tView.GotFocus             += new EventHandler(Tetris_Form_PauseResumeGotLostFocus);
     this.tView.LostFocus            += new EventHandler(Tetris_Form_PauseResumeGotLostFocus);
     this.tView.Playlbl.Click        += new EventHandler(PlayLabel);
     this.tView.PlayOfflineLbl.Click += new EventHandler(PlayOffline);
 }