/// <summary> /// Costruttore /// </summary> public TetrisController() { this._tetrisF = new TetrisForm(); _tetrisF.KeyDown += new KeyEventHandler(TastoPremuto); _tetrisF.Paint += new PaintEventHandler(DisegnaGioco); _tetrisF.T.Tick += new System.EventHandler(TetrisFormTick); _tetrisF.NuovaPartita.Click += new System.EventHandler(NuovaPartitaClick); _tetrisF.Esci.Click += new System.EventHandler(EsciClick); _tetrisF.Aiuto.Click += new System.EventHandler(AiutoClick); _tetrisF.Pausa.Click += new System.EventHandler(PausaClick); _tetrisF.Riprendi.Click += new System.EventHandler(RiprendiClick); }
public TetrisController() { this.tView = new TetrisForm(); this.tView.KeyDown += new KeyEventHandler(Tetris_Form_KeyDown); this.tView.Paint += new PaintEventHandler(Tetris_Form_Draw); this.tView.t.Tick += new System.EventHandler(Tetris_Form_Tick); this.tView.bShowRanking.Click += new System.EventHandler(Tetris_Form_ShowRanking); this.tView.bPauseResume.Click += new System.EventHandler(Tetris_Form_PauseResume); this.tView.Resize += new System.EventHandler(Tetris_Form_PauseResumeMinimize); this.tView.GotFocus += new System.EventHandler(Tetris_Form_PauseResumeGotLostFocus); this.tView.LostFocus += new System.EventHandler(Tetris_Form_PauseResumeGotLostFocus); }
public TetrisController() { this.tView = new TetrisForm(); this.tView.KeyDown += new KeyEventHandler(Tetris_Form_KeyDown); this.tView.Paint += new PaintEventHandler(Tetris_Form_Draw); this.tView.bShowRanking.Click += new EventHandler(Tetris_Form_ShowRanking); this.tView.bPauseResume.Click += new EventHandler(Tetris_Form_PauseResume); this.tView.Resize += new EventHandler(Tetris_Form_PauseResumeMinimize); this.tView.GotFocus += new EventHandler(Tetris_Form_PauseResumeGotLostFocus); this.tView.LostFocus += new EventHandler(Tetris_Form_PauseResumeGotLostFocus); this.tView.Playlbl.Click += new EventHandler(PlayLabel); this.tView.PlayOfflineLbl.Click += new EventHandler(PlayOffline); }