public void UpdateCurrentTetrimino() { if (CurrentTetrimino != null) { Spawner.Destroy(this.CurrentTetrimino.gameObject); } Tetrimino newTetrimino = dispenser.CreateNext().GetComponent <Tetrimino>(); newTetrimino.transform.SetParent(this.gameObject.transform); newTetrimino.MoveToMapPosition(TetriminoSpawnX, TetriminoSpawnY); newTetrimino.gameObject.SetActive(true); this.CurrentTetrimino = newTetrimino; }