public void TestHumanFighter_GetMove_CorrectlyGetsIndefiniteMove() { BattleMove move = new AttackBattleMove("foo", TargetType.SingleEnemy, 100, 0); _fighter.SetMove(move); for (var i = 0; i < 10; ++i) { BattleMove returnedMove = _fighter.GetMove(); Assert.AreEqual(move, returnedMove); } }