public void BeginCallBack(Tesselator.TriangleListType type) { m_VertexIndexList.Clear(); m_LineWidthList.Clear(); m_TriangleListType = type; m_LineWidth = .5; switch (m_TriangleListType) { case Tesselator.TriangleListType.Triangles: m_TriangleColor = new RGBA_Doubles(.1, 0, 0, .2); m_LineColor = new RGBA_Doubles(0, 0, 0); break; case Tesselator.TriangleListType.TriangleFan: m_TriangleColor = new RGBA_Doubles(0, 1, 0, .2); m_LineColor = new RGBA_Doubles(0, 0, 0); break; case Tesselator.TriangleListType.TriangleStrip: m_TriangleColor = new RGBA_Doubles(0, 0, 1, .2); m_LineColor = new RGBA_Doubles(0, 0, 0); break; case Tesselator.TriangleListType.LineLoop: m_LineColor = new RGBA_Doubles(m_ColorRand.NextDouble(), m_ColorRand.NextDouble(), m_ColorRand.NextDouble()); break; } }
void Tesselator.ITessListener.Begin(Tesselator.TriangleListType type) { #if DEBUG if (type != Tesselator.TriangleListType.Triangles) { } #endif //_triangleListType = type; //what type of triangle list //Console.WriteLine("begin: " + type.ToString()); //Assert.IsTrue(GetNextOutputAsString() == "B"); //switch (type) //{ // case Tesselator.TriangleListType.Triangles: // Assert.IsTrue(GetNextOutputAsString() == "TRI"); // break; // case Tesselator.TriangleListType.TriangleFan: // Assert.IsTrue(GetNextOutputAsString() == "FAN"); // break; // case Tesselator.TriangleListType.TriangleStrip: // Assert.IsTrue(GetNextOutputAsString() == "STRIP"); // break; // default: // throw new Exception("unknown TriangleListType '" + type.ToString() + "'."); //} }
public void BeginCallBack(Tesselator.TriangleListType type) { if (type != Tesselator.TriangleListType.Triangles) { } this.triangleListType = type; //what type of triangle list //Console.WriteLine("begin: " + type.ToString()); //Assert.IsTrue(GetNextOutputAsString() == "B"); //switch (type) //{ // case Tesselator.TriangleListType.Triangles: // Assert.IsTrue(GetNextOutputAsString() == "TRI"); // break; // case Tesselator.TriangleListType.TriangleFan: // Assert.IsTrue(GetNextOutputAsString() == "FAN"); // break; // case Tesselator.TriangleListType.TriangleStrip: // Assert.IsTrue(GetNextOutputAsString() == "STRIP"); // break; // default: // throw new Exception("unknown TriangleListType '" + type.ToString() + "'."); //} }
/// <summary> /// clear previous results and load a new input vertex list /// </summary> /// <param name="inputVertextList"></param> public void ResetAndLoadInputVertexList(int inputVertexCount) { this.inputVertexCount = inputVertexCount; //1. reset this.triangleListType = Tesselator.TriangleListType.LineLoop;//? this.tempVertexList.Clear(); resultIndexList.Clear(); }
public void BeginCallBack(Tesselator.TriangleListType type) { switch (type) { case Tesselator.TriangleListType.Triangles: GL.Begin(BeginMode.Triangles); break; case Tesselator.TriangleListType.TriangleFan: GL.Begin(BeginMode.TriangleFan); break; case Tesselator.TriangleListType.TriangleStrip: GL.Begin(BeginMode.TriangleStrip); break; } }
public void BeginCallBack(Tesselator.TriangleListType type) { switch (type) { case Tesselator.TriangleListType.Triangles: Gl.glBegin(Gl.GL_TRIANGLES); break; case Tesselator.TriangleListType.TriangleFan: Gl.glBegin(Gl.GL_TRIANGLE_FAN); break; case Tesselator.TriangleListType.TriangleStrip: Gl.glBegin(Gl.GL_TRIANGLE_STRIP); break; } }
public void BeginCallBack(Tesselator.TriangleListType type) { Assert.IsTrue(GetNextOutputAsString() == "B"); switch (type) { case Tesselator.TriangleListType.Triangles: Assert.IsTrue(GetNextOutputAsString() == "TRI"); break; case Tesselator.TriangleListType.TriangleFan: Assert.IsTrue(GetNextOutputAsString() == "FAN"); break; case Tesselator.TriangleListType.TriangleStrip: Assert.IsTrue(GetNextOutputAsString() == "STRIP"); break; default: throw new Exception("unknown TriangleListType '" + type.ToString() + "'."); } }
public void BeginCallBack(Tesselator.TriangleListType type) { m_VertexIndexList.Clear(); m_LineWidthList.Clear(); m_TriangleListType = type; m_LineWidth = .5; switch (m_TriangleListType) { case Tesselator.TriangleListType.Triangles: m_TriangleColor = new RGBA_Doubles(.1, 0, 0, .2); m_LineColor = new RGBA_Doubles(0, 0, 0); break; case Tesselator.TriangleListType.TriangleFan: m_TriangleColor = new RGBA_Doubles(0, 1, 0, .2); m_LineColor = new RGBA_Doubles(0, 0, 0); break; case Tesselator.TriangleListType.TriangleStrip: m_TriangleColor = new RGBA_Doubles(0, 0, 1, .2); m_LineColor = new RGBA_Doubles(0, 0, 0); break; case Tesselator.TriangleListType.LineLoop: m_LineColor = new RGBA_Doubles(m_ColorRand.NextDouble(), m_ColorRand.NextDouble(), m_ColorRand.NextDouble()); break; } }