public SimpleGun(Vector2 size_window, RTGame rtgame, Boolean ennemyermainplayer) : base(size_window, rtgame, ennemyermainplayer) { NomArme = "Simple Gun"; color = Color.Red; fireSound = rtgame.content.Load<SoundEffect>("Sounds/laser"); }
public EpicGun(Vector2 size_window, RTGame rtgame, Boolean ennemyermainplayer) : base(size_window, rtgame, ennemyermainplayer) { NomArme = "Epic Gun"; color = Color.White; explosionSound = rtgame.content.Load<SoundEffect>("Sounds/bomb"); }
public DoubleGun(Vector2 size_window, RTGame rtgame, Boolean ennemyermainplayer) : base(size_window, rtgame, ennemyermainplayer) { NomArme = "Double Gun"; color = new Color(15, 153, 254, 255); fireSound = rtgame.content.Load<SoundEffect>("Sounds/laser"); }
public Arme(Vector2 size_window, RTGame rtgame, Boolean ennemyermainplayer) : base(size_window) { this.rtgame = rtgame; this.EnnemyOrMainPlayer = ennemyermainplayer; missiles = new List<Missile>(); ArmeCarct(); }
public MainPlayer(Vector2 size_window, RTGame rtgame) : base(size_window) { this.rtgame = rtgame; health = 5; shield = 3; maxShield = 3; maxHealth = 5; coefDep = 5f; size = new Vector2(256, 105); nbrSprite = 3; this.listBonus = new List<ApplyBonus>(); // Prise en charge de Kinect ki = new KinectInput(); ki.playerMove += move; ki.playerFire += handSelect; feuKinect = 0; }
/// <summary> /// Constructor. /// </summary> public GameplayScene(SceneManager sceneMgr) : base(sceneMgr) { // Prise en charge de Kinect /*ki = new KinectInput(); ki.playerMove += move;*/ _pauseAlpha = 0; TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); if (_content == null) _content = new ContentManager(SceneManager.Game.Services, "Content"); size_window = new Vector2(1280, 720); r = new RTGame(size_window, _content); }
public SimpleLaser(Vector2 size_window, RTGame rtgame, Boolean ennemyormainplayer) : base(size_window, rtgame, ennemyormainplayer) { NomArme = "Simple Laser"; fireSound = rtgame.content.Load<SoundEffect>("Sounds/beam"); }
public PseudoScene(SceneManager sceneMgr, RTGame rtgame) : base(sceneMgr, "Entrez votre pseudo :") { this.rtgame = rtgame; entre = 1; }
public Ennemies(Vector2 size_window, RTGame rtgame) : base(size_window) { this.rtgame = rtgame; }