public static int OLD_GetMainTexture(Vector3 worldPos) { float[] singleArray = TerrainTextureHelper.OLD_GetTextureMix(worldPos); float single = 0f; int num = 0; for (int i = 0; i < (int)singleArray.Length; i++) { if (singleArray[i] > single) { num = i; single = singleArray[i]; } } return(num); }
public static float[] GetTextureAmounts(Vector3 worldPos) { return(TerrainTextureHelper.OLD_GetTextureMix(worldPos)); }