コード例 #1
0
    public static int OLD_GetMainTexture(Vector3 worldPos)
    {
        float[] singleArray = TerrainTextureHelper.OLD_GetTextureMix(worldPos);
        float   single      = 0f;
        int     num         = 0;

        for (int i = 0; i < (int)singleArray.Length; i++)
        {
            if (singleArray[i] > single)
            {
                num    = i;
                single = singleArray[i];
            }
        }
        return(num);
    }
コード例 #2
0
 public static float[] GetTextureAmounts(Vector3 worldPos)
 {
     return(TerrainTextureHelper.OLD_GetTextureMix(worldPos));
 }