void Awake() { if (TerrainSystem != null && !TerrainSystem.isInitialized) { TerrainSystem.Initialise(gameObject.GetComponent <TerrainGenerator>()); } }
void Awake() { if (TerrainSystem != null && !TerrainSystem.isInitialized) { TerrainSystem.Initialise(gameObject.GetComponent <TerrainGenerator>()); } }