Int3 GetV2Offset() { if (terrainV2 == null) { return(Int3.zero()); } var d = terrainV2.GetWorldDimensions(); return(new Int3(d.x / 2, -BlocksYStart, d.z / 2)); }
Int3 GetV2Offset() { if (terrainV2 == null) { return(Int3.zero()); } var d = terrainV2.GetWorldDimensions(); return(new Int3(d.x / 2, -BlocksYStart, d.z / 2)); }