public void OnTesteNovoClick() { //Cria um novo terreno e vai pro editor TerrainMK2Service terrainService = new TerrainMK2Service(); TerrainMK2 terrain = terrainService.NewMockTerrain(); terrain = terrainService.SaveTerrain(terrain); var jsonfiedTerrain = JsonConvert.SerializeObject(terrain); PlayerPrefs.SetString("currentTerrain", jsonfiedTerrain); SceneManager.LoadScene("TerrainEditor"); }
public void OnSalvarClick() { terrain = terrainService.SaveTerrain(terrain); }