void Start() { tgs = TerrainGridSystem.instance; isSelectingStart = true; tgs.OnCellClick += (grid, cellIndex, buttonIndex) => BuildPath(cellIndex); tgs.OnCellEnter += (grid, cellIndex) => ShowLineOfSight(cellIndex); }
void OnEnable() { _blackTexture = MakeTex(4, 4, EditorGUIUtility.isProSkin ? new Color(0.18f, 0.18f, 0.18f) : new Color(0.88f, 0.88f, 0.88f)); _blackTexture.hideFlags = HideFlags.DontSave; _headerTexture = Resources.Load <Texture2D> ("EditorHeader"); blackStyle = new GUIStyle(); blackStyle.normal.background = _blackTexture; selectionModeOptions = new string[] { "None", "Territories", "Cells" }; overlayModeOptions = new string[] { "Overlay", "Ground" }; topologyOptions = new string[] { "Irregular", "Box", "Hexagonal" }; topologyOptionsValues = new int[] { (int)GRID_TOPOLOGY.Irregular, (int)GRID_TOPOLOGY.Box, (int)GRID_TOPOLOGY.Hexagonal }; tgs = (TerrainGridSystem)target; if (tgs.territories == null) { tgs.Init(); } colorSelection = new Color(1, 1, 0.5f, 0.85f); cellColor = Color.white; cellSelectedIndex = -1; isDirty = serializedObject.FindProperty("isDirty"); HideEditorMesh(); }
void OnEnable() { _headerTexture = Resources.Load <Texture2D> ("EditorHeader"); selectionModeOptions = new string[] { "None", "Territories", "Cells" }; overlayModeOptions = new string[] { "Overlay", "Ground" }; topologyOptions = new string[] { "Irregular", "Box", "Hexagonal" }; topologyOptionsValues = new int[] { (int)GRID_TOPOLOGY.Irregular, (int)GRID_TOPOLOGY.Box, (int)GRID_TOPOLOGY.Hexagonal }; tgs = (TerrainGridSystem)target; if (tgs.cells == null) { tgs.Init(); } sb = new StringBuilder(); cellSelectedIndices = new List <int> (); colorSelection = new Color(1, 1, 0.5f, 0.85f); cellColor = Color.white; isDirty = serializedObject.FindProperty("isDirty"); cellSize = tgs.cellSize; HideEditorMesh(); }
void Start() { //TerrainGridSystem reference tgs = TerrainGridSystem.instance; _player = GameObject.FindWithTag("Player"); }
public override void Start() { base.Start(); //grabs Sun ref sun = GameObject.FindGameObjectWithTag("Sun"); sunScript = sun.GetComponent <Sun>(); //randomizes fullyGrown float randomAdd = Random.Range(-0.1f, 0.1f); fullyGrownXScale += randomAdd; //Random decompDay decompositionDay = Random.Range(decompositionDaysMin, decompositionDaysMax); //Inventory Manager reference inventMan = GetComponent <inventoryMan>(); inventMan.isSingle = false; inventMan.interactable = false; interactable = false; gameObject.name = "fruit" + seed.name; //Grabs rigidbody and sets to kinematic rb = GetComponent <Rigidbody>(); rb.isKinematic = true; //TerrainGridSystem ref tgs = TerrainGridSystem.instance; }
public override void Start() { base.Start(); //grabs Sun ref bed = GameObject.FindGameObjectWithTag("Bed"); sleepScript = bed.GetComponent <Bed>(); //Inventory Manager reference inventMan = GetComponent <inventoryMan>(); inventMan.isSingle = false; inventMan.interactable = true; //Random decompDay decompositionDay = Random.Range(decompositionDaysMin, decompositionDaysMax); //TerrainGridSystem Reference tgs = TerrainGridSystem.instance; gameObject.name = "seed" + plant.name; invent = playerControl.gameObject.GetComponent <Inventory>(); StartCoroutine(Decompose()); }
void Start() { tgs = TerrainGridSystem.instance; tgs.enableRectangleSelection = true; tgs.OnRectangleSelection += SelectCells; tgs.OnCellClick += (cellIndex, buttonIndex) => PaintCell(cellIndex); }
protected override void OnBattleLoadedScene() { base.OnBattleLoadedScene(); TerrainGridSystem = TerrainGridSystem.instance; TerrainGridSystem.cameraMain = Mono.GetComponentInChildren <Camera>(); OnSetTerrainGridSystem(); TerrainGridSystem.GenerateMap(); CloseMap(); }
void Start() { tgs = TerrainGridSystem.instance; state = STATE.MOVESELECT; formation = FORMATION.IDLE; isSelectingStart = true; tgs.OnCellClick += (grid, cellIndex, buttonIndex) => BuildPath(cellIndex); //tgs.OnCellEnter += (grid, cellIndex) => ShowLineOfSight(cellIndex); unitList = new List<GameObject>(); }
// Start is called before the first frame update protected void Start() { tgs = TerrainGridSystem.instance; CELL_MASKS["PASSABLE"] = 1; CELL_MASKS["PLAYER"] = 2; CELL_MASKS["ENEMY"] = 3; CELL_MASKS["OTHER"] = 4; CELL_MASKS["IMMOVABLE_ON_LAND"] = 5; CELL_MASKS["IMMOVABLE_IN_AIR"] = 6; }
void Start() { //TerrainGridSystem reference tgs = TerrainGridSystem.instance; _player = GameObject.FindWithTag("Player"); inventMan = GetComponent <inventoryMan>(); worldMan = GameObject.FindGameObjectWithTag("WorldManager").GetComponent <WorldManager>(); }
void Start() { tgs = TerrainGridSystem.instance; stats = ScriptableObject.CreateInstance <UnitStats>(); unitMovementPoints = stats.movementPoints; state = STATE.MOVESELECT; formation = FORMATION.IDLE; isSelectingStart = true; tgs.OnCellClick += (grid, cellIndex, buttonIndex) => BuildPath(cellIndex); //tgs.OnCellEnter += (grid, cellIndex) => ShowLineOfSight(cellIndex); }
void Start() { // playAud = GetComponent<playSequence>(); //grabs Audio treeSounds = gameObject.AddComponent <AudioSource>(); //TerrainGridSystem ref tgs = TerrainGridSystem.instance; randomRotation = 60 * Random.Range(0, 6); // Clone Sapling prefabs and Instantiate groundTile = tgs.CellGetAtPosition(transform.position, true); //transform.SetParent (); cellIndex = tgs.CellGetIndex(groundTile); neighbors = tgs.CellGetNeighbours(groundTile); tgs.CellSetCanCross(cellIndex, false); //fills up neighborIndexes with the proper cell indexes for (int i = 0; i < neighbors.Count; i++) { int index = tgs.CellGetIndex(neighbors[i]); neighborIndexes.Add(index); neighbourPos[i] = tgs.CellGetPosition(index); //this gives you neighbor cell position //can be used to see which cell you’re being given //raycast to this position to get the plant collider and get the sequencer if (tgs.CellGetTag(index) == 1) { //this cell has a tree planted, but don’t run this in start //send to an array of “plants nearby” //for any rule make a bool in plantlife for “isFollowingRule” to see if neighbours are occupied or following a rule already //are two adjacent cells in the index occupied that’s a triad //if all cells are occupied that’s an arp, arp beats triad } } if (plantedInEditor) { ageCounter -= 1; transform.position = tgs.CellGetPosition(cellIndex); tgs.CellSetTag(cellIndex, 1); tgs.CellToggleRegionSurface(cellIndex, true, growingTexture); } else { //Set age and fruit ageCounter = 0; //fruitAmount = 0; growthPeriod = 1; } StartCoroutine(Growth()); }
// Update is called once per frame protected void Update() { if (!firstScan) { tgs = TerrainGridSystem.instance; tgs.enableRectangleSelection = false; foreach (Cell cell in tgs.cells) { cellPositions[cell.index] = tgs.CellGetRectWorldSpace(cell.index); } OnFirstScan.Invoke(); firstScan = true; } }
void Start() { tgs = TerrainGridSystem.instance; for (int i = 0; i < tgs.cells.Count; i++) { if (tgs.CellGetTag(i) == 0) { tgs.CellToggleRegionSurface(i, true, groundTexture); } //if (tgs.CellGetTag(i) == 1) // tgs.CellToggleRegionSurface(i, true, fertileTexture); //if (tgs.CellGetTag(i) == 2) //tgs.CellToggleRegionSurface(i, true, plantedTexture); //if (tgs.CellGetTag(i) == 5) //tgs.CellSetCanCross(i, false); } }
static void CreateTGSMenuOption(MenuCommand menuCommand) { GameObject go = Instantiate <GameObject>(Resources.Load <GameObject>("Prefabs/TerrainGridSystem")); go.name = "Terrain Grid System"; Undo.RegisterCreatedObjectUndo(go, "Create " + go.name); Selection.activeObject = go; if (Terrain.activeTerrain != null) { TerrainGridSystem tgs = go.GetComponent <TerrainGridSystem> (); if (tgs != null) { tgs.terrain = Terrain.activeTerrain; } } else { go.transform.rotation = Quaternion.Euler(90, 0, 0); } }
void Start() { _player = GameObject.FindGameObjectWithTag("Player"); fpc = _player.GetComponent <FirstPersonController>(); soundBoard = Camera.main.GetComponent <AudioSource>(); //grabs Sun ref bed = GameObject.FindGameObjectWithTag("Bed"); sleepScript = bed.GetComponent <Bed>(); //Random decompDay //decompositionDay = Random.Range(decompositionDaysMin, decompositionDaysMax); //TerrainGridSystem Reference tgs = TerrainGridSystem.instance; gameObject.name = "seed" + plant.name; inventMan = GetComponent <inventoryMan>(); invent = _player.GetComponent <Inventory>(); //StartCoroutine(Decompose()); }
public static Cell CellAtPosition(Vector3 position) { TerrainGridSystem tgs = TerrainGridSystem.instance; Dictionary <int, Bounds> cellPositions = new Dictionary <int, Bounds>(); foreach (Cell cell in tgs.cells) { cellPositions[cell.index] = tgs.CellGetRectWorldSpace(cell.index); } foreach (Cell cell in tgs.cells) { Bounds cellBounds = cellPositions[cell.index]; if (IsWithinCell(cellBounds, position)) { return(cell); } } throw new UnityException("No Cell at given postion: " + position); }
void OnEnable() { _blackTexture = MakeTex(4, 4, new Color(0.18f, 0.18f, 0.18f)); _blackTexture.hideFlags = HideFlags.DontSave; _headerTexture = Resources.Load <Texture2D> ("EditorHeader"); blackStyle = new GUIStyle(); blackStyle.normal.background = _blackTexture; selectionModeOptions = new string[] { "None", "Territories", "Cells" }; overlayModeOptions = new string[] { "Overlay", "Ground" }; topologyOptions = new string[] { "Irregular", "Box", "Rectangular", "Hexagonal" }; // Load UI icons Texture2D[] icons = new Texture2D[5]; icons [(int)RESHAPE_MODE.NONE] = Resources.Load <Texture2D> ("IconLock"); icons [(int)RESHAPE_MODE.ADD] = Resources.Load <Texture2D> ("IconPen"); icons [(int)RESHAPE_MODE.MOVE] = Resources.Load <Texture2D> ("IconMove"); icons [(int)RESHAPE_MODE.ERASE] = Resources.Load <Texture2D> ("IconEraser"); icons [(int)RESHAPE_MODE.MERGE] = Resources.Load <Texture2D> ("IconMerge"); reshapeToolbarIcons = new GUIContent[5]; reshapeToolbarIcons [(int)RESHAPE_MODE.NONE] = new GUIContent("", icons [(int)RESHAPE_MODE.NONE], ""); reshapeToolbarIcons [(int)RESHAPE_MODE.ADD] = new GUIContent("Add", icons [(int)RESHAPE_MODE.ADD], "Add a new cell to the grid"); reshapeToolbarIcons [(int)RESHAPE_MODE.MOVE] = new GUIContent("Move", icons [(int)RESHAPE_MODE.MOVE], "Move a border point"); reshapeToolbarIcons [(int)RESHAPE_MODE.ERASE] = new GUIContent("Erase", icons [(int)RESHAPE_MODE.ERASE], "Remove a cell"); reshapeToolbarIcons [(int)RESHAPE_MODE.MERGE] = new GUIContent("Merge", icons [(int)RESHAPE_MODE.MERGE], "Merge two cells"); reshapeExplanation = new string[5]; reshapeExplanation [(int)RESHAPE_MODE.ADD] = "CLICK on the grid to add a new cell "; reshapeExplanation [(int)RESHAPE_MODE.MOVE] = "DRAG a border point on the grid"; reshapeExplanation [(int)RESHAPE_MODE.ERASE] = "CLICK on any cell to delete it."; reshapeExplanation [(int)RESHAPE_MODE.MERGE] = "CLICK on two or more cells in sequence to merge them."; tgs = (TerrainGridSystem)target; if (tgs.territories == null) { tgs.Init(); } HideEditorMesh(); }
//public int endEnd = 4; void Awake() { //sequencer.enabled = false; source = GetComponent <AudioSource>(); source.outputAudioMixerGroup = mixer; tgs = TerrainGridSystem.instance; //mixer = Instantiate (); farmManager = GameObject.Find("farmManagerNew"); //octave = farmManager.GetComponent<assignKey>().octave; life = GetComponent <NewPlantLife>(); //sequencer = GameObject.Find ("Sequencer1").GetComponent<AudioHelm.Sequencer> (); //note = Random.Range (0, 6); bed = GameObject.FindGameObjectWithTag("Bed"); sleepScript = bed.GetComponent <Bed>(); cell = tgs.CellGetAtPosition(transform.position, true); row = cell.row; column = cell.column; windDir = sleepScript.windDir; WindDirection(); /* if (Random.Range(0, 3) == 1) * { * note = 0; * isLeader = true; * start = Random.Range(0, startScale); * } * else * { * note = Random.Range(0, 6); * } * * changedSequence = false; */ }
void Start() { tgs = TerrainGridSystem.instance; InitialCellBehaviour(); }
private void Start() { tgs = TerrainGridSystem.instance; }
void Start() { tgs = TerrainGridSystem.instance; PositionUnitInCenterOfCell(); }