public void init() { int[,] chunkTileIDs; int[,] backgroundTileIDs; // get the chunk data from the terrain generator class and set the tilemap to it chunkTileIDs = TerrainGeneration.generateChunkTiles(chunkX, chunkY, seed, biomeRefrence.biome, out backgroundTileIDs); setTileToIdArray(chunkTileIDs); // create the chunk background object createChunkBackground(); // set the backgrounds tiles correctly based on our tile id chunkBackground.setTileToIdArray(backgroundTileIDs); }