public void GenerateMap() { float[,] noiseMap = Noise.GenerateNoise(mapWidth, mapHeight, seed, noiseScale, octaves, persistance, lacunarity, offset); Color[] colorMap = new Color[mapWidth * mapHeight]; for (int x = 0; x < mapWidth; x++) { for (int y = 0; y < mapHeight; y++) { float currentHeight = noiseMap[x, y]; for (int i = 0; i < regions.Length; i++) { if (currentHeight <= regions[i].height) { colorMap[y * mapWidth + x] = regions[i].color; break; } } } } TerrainDisplay display = FindObjectOfType <TerrainDisplay>(); if (drawMode == DrawMode.NoiseMap) { display.DrawTexture(TextureGenerator.TextureFromHeightMap(noiseMap)); } else if (drawMode == DrawMode.ColorMap) { display.DrawTexture(GenerateTexture(colorMap)); } else if (drawMode == DrawMode.Mesh) { display.DrawMesh(MeshGenerator.GenerateMesh(noiseMap, meshHeightMultiplier, meshHeightCurve), GenerateTexture(colorMap)); } else if (drawMode == DrawMode.Terrain) { display.DrawTerrain(TerrainGeneration.GenerateTerrain(terrainData, noiseMap), regions); } }
public override void OnInspectorGUI() { DrawDefaultInspector(); TerrainGeneration terrain = (TerrainGeneration)target; if (GUILayout.Button("Generate")) { terrain.ClearTerrain(); terrain.GenerateTerrain(); // Sets Terrain Chunks to be navigation static for (int i = 0; i < terrain.transform.childCount; ++i) { GameObjectUtility.SetStaticEditorFlags(terrain.transform.GetChild(i).gameObject, StaticEditorFlags.NavigationStatic); } } if (GUILayout.Button("Clear")) { terrain.ClearTerrain(); } }