private void OnTerrainFeatureListChanged(object sender, TerrainFeatureListChangedEventArgs e) { var removed = e.Removed.Select(x => new { x.Value.currentTileLocation }); var changedEvent = new { location = e.Location.NameOrUniqueName, removed }; this.speechEngine.SendEvent("TERRAIN_FEATURE_LIST_CHANGED", changedEvent); }
/// <summary> /// Adds listeners for each plot of tillable dirt /// </summary> private void OnTerrainFeatureListChanged(object sender, TerrainFeatureListChangedEventArgs e) { foreach (HoeDirt tilledDirt in e.Added.Select(kvp => kvp.Value).OfType <HoeDirt>()) { SetupWaterableLocationListener(tilledDirt); } }
/// <summary>The method invoked when a terrain feature is added or removed to a location.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> private void World_TerrainFeatureListChanged(object sender, TerrainFeatureListChangedEventArgs e) { if (!this.EnableAutomation) { return; } this.VerboseLog($"Terrain feature list changed in {e.Location.Name}, reloading machines in current location."); this.ReloadQueue.Add(e.Location); }
private void OnTerrainFeatureListChanged(object sender, TerrainFeatureListChangedEventArgs e) { foreach (var kvp in e.Added) { var feature = kvp.Value; if (feature is HoeDirt hoeDirt) { SetupHoeDirtListeners(hoeDirt); } } }
/// <inheritdoc cref="IWorldEvents.TerrainFeatureListChanged"/> /// <param name="sender">The event sender.</param> /// <param name="e">The event data.</param> private void OnTerrainFeatureListChanged(object?sender, TerrainFeatureListChangedEventArgs e) { if (!this.EnableAutomation) { return; } if (e.Added.Concat(e.Removed).Any(obj => this.MachineManager.Factory.IsAutomatable(e.Location, obj.Key, obj.Value))) { this.Monitor.VerboseLog($"Terrain feature list changed in {e.Location.Name}, reloading its machines."); this.MachineManager.QueueReload(e.Location); } }
/// <inheritdoc cref="IWorldEvents.TerrainFeatureListChanged"/> /// <param name="sender">The event sender.</param> /// <param name="e">The event data.</param> private void OnTerrainFeatureListChanged(object?sender, TerrainFeatureListChangedEventArgs e) { if (!this.EnableAutomationChangeTracking || this.MachineManager.IsReloadQueued(e.Location)) { return; } this.Monitor.VerboseLog( this.ReloadIfNeeded(e.Location, this.GetDiffList(e.Added, e.Removed)) ? $"Terrain feature list changed in {e.Location.Name}, reloading its machines." : $"Terrain feature list changed in {e.Location.Name}, but no reload is needed." ); }
private void OnTerrainFeatureListChanged(object sender, TerrainFeatureListChangedEventArgs args) { //MUSS NOCH SO UMGESCHRIEBEN WERDEN, DASS AUVCH MEHRER ELEMENTE GESPEICHERT WERDEN!!!! if (!args.Location.name.Equals("YourLocationName")) { return; } this.Monitor.Log($"{args} TerrainFeatureListChanged!!", LogLevel.Warn); for (int i = 0; i < Game1.locations.Count; i++) { if (Game1.locations[i] != null && Game1.locations[i].name.Equals("YourLocationName") && args.Added.Count() > 0) { bool gefunden = false; for (int j = 0; j < TerrainFeatureLocation.Count(); j++) { if (TerrainFeatureLocation.Keys != null && TerrainFeatureLocation.Keys.ToArray()[j].Equals(Game1.locations[i].name)) { gefunden = true; } } if (!gefunden) { TerrainFeatureLocation.Add(Game1.locations[i].name, new TerrainFeaturePairList()); } for (int j = 0; j < TerrainFeatureLocation.Count(); j++) { if (TerrainFeatureLocation.Keys != null && TerrainFeatureLocation.Keys.ToArray()[j].Equals(Game1.locations[i].name)) { TerrainFeatureLocation.Values.ToArray()[j].terrainFeaturePairs.Add(new TerrainFeaturePair(args.Added.ToArray()[0].Key, args.Added.ToArray()[0].Value)); } } return; } } }
protected void World_TerrainFeatureListChanged(object sender, TerrainFeatureListChangedEventArgs e) { PathfindingRemakeCheck(); }
/// <summary>Raised after terrain features (like floors and trees) are added or removed in a location.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> protected virtual void OnTerrainFeatureListChanged(object sender, TerrainFeatureListChangedEventArgs e) { }
private void OnTerrainFeatureListChanged(object?sender, TerrainFeatureListChangedEventArgs e) { SprinklerBehavior.ClearCacheForMap(new GameLocationMap(e.Location, CustomWaterableTileProviders)); }