Esempio n. 1
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        private void OnTerrainFeatureListChanged(object sender, TerrainFeatureListChangedEventArgs e)
        {
            var removed      = e.Removed.Select(x => new { x.Value.currentTileLocation });
            var changedEvent = new { location = e.Location.NameOrUniqueName, removed };

            this.speechEngine.SendEvent("TERRAIN_FEATURE_LIST_CHANGED", changedEvent);
        }
 /// <summary>
 /// Adds listeners for each plot of tillable dirt
 /// </summary>
 private void OnTerrainFeatureListChanged(object sender, TerrainFeatureListChangedEventArgs e)
 {
     foreach (HoeDirt tilledDirt in e.Added.Select(kvp => kvp.Value).OfType <HoeDirt>())
     {
         SetupWaterableLocationListener(tilledDirt);
     }
 }
Esempio n. 3
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        /// <summary>The method invoked when a terrain feature is added or removed to a location.</summary>
        /// <param name="sender">The event sender.</param>
        /// <param name="e">The event arguments.</param>
        private void World_TerrainFeatureListChanged(object sender, TerrainFeatureListChangedEventArgs e)
        {
            if (!this.EnableAutomation)
            {
                return;
            }

            this.VerboseLog($"Terrain feature list changed in {e.Location.Name}, reloading machines in current location.");
            this.ReloadQueue.Add(e.Location);
        }
Esempio n. 4
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 private void OnTerrainFeatureListChanged(object sender, TerrainFeatureListChangedEventArgs e)
 {
     foreach (var kvp in e.Added)
     {
         var feature = kvp.Value;
         if (feature is HoeDirt hoeDirt)
         {
             SetupHoeDirtListeners(hoeDirt);
         }
     }
 }
Esempio n. 5
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        /// <inheritdoc cref="IWorldEvents.TerrainFeatureListChanged"/>
        /// <param name="sender">The event sender.</param>
        /// <param name="e">The event data.</param>
        private void OnTerrainFeatureListChanged(object?sender, TerrainFeatureListChangedEventArgs e)
        {
            if (!this.EnableAutomation)
            {
                return;
            }

            if (e.Added.Concat(e.Removed).Any(obj => this.MachineManager.Factory.IsAutomatable(e.Location, obj.Key, obj.Value)))
            {
                this.Monitor.VerboseLog($"Terrain feature list changed in {e.Location.Name}, reloading its machines.");
                this.MachineManager.QueueReload(e.Location);
            }
        }
Esempio n. 6
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        /// <inheritdoc cref="IWorldEvents.TerrainFeatureListChanged"/>
        /// <param name="sender">The event sender.</param>
        /// <param name="e">The event data.</param>
        private void OnTerrainFeatureListChanged(object?sender, TerrainFeatureListChangedEventArgs e)
        {
            if (!this.EnableAutomationChangeTracking || this.MachineManager.IsReloadQueued(e.Location))
            {
                return;
            }

            this.Monitor.VerboseLog(
                this.ReloadIfNeeded(e.Location, this.GetDiffList(e.Added, e.Removed))
                    ? $"Terrain feature list changed in {e.Location.Name}, reloading its machines."
                    : $"Terrain feature list changed in {e.Location.Name}, but no reload is needed."
                );
        }
        private void OnTerrainFeatureListChanged(object sender, TerrainFeatureListChangedEventArgs args)
        {
            //MUSS NOCH SO UMGESCHRIEBEN WERDEN, DASS AUVCH MEHRER ELEMENTE GESPEICHERT WERDEN!!!!


            if (!args.Location.name.Equals("YourLocationName"))
            {
                return;
            }

            this.Monitor.Log($"{args} TerrainFeatureListChanged!!", LogLevel.Warn);
            for (int i = 0; i < Game1.locations.Count; i++)
            {
                if (Game1.locations[i] != null && Game1.locations[i].name.Equals("YourLocationName") && args.Added.Count() > 0)
                {
                    bool gefunden = false;
                    for (int j = 0; j < TerrainFeatureLocation.Count(); j++)
                    {
                        if (TerrainFeatureLocation.Keys != null && TerrainFeatureLocation.Keys.ToArray()[j].Equals(Game1.locations[i].name))
                        {
                            gefunden = true;
                        }
                    }


                    if (!gefunden)
                    {
                        TerrainFeatureLocation.Add(Game1.locations[i].name, new TerrainFeaturePairList());
                    }

                    for (int j = 0; j < TerrainFeatureLocation.Count(); j++)
                    {
                        if (TerrainFeatureLocation.Keys != null && TerrainFeatureLocation.Keys.ToArray()[j].Equals(Game1.locations[i].name))
                        {
                            TerrainFeatureLocation.Values.ToArray()[j].terrainFeaturePairs.Add(new TerrainFeaturePair(args.Added.ToArray()[0].Key, args.Added.ToArray()[0].Value));
                        }
                    }

                    return;
                }
            }
        }
 protected void World_TerrainFeatureListChanged(object sender, TerrainFeatureListChangedEventArgs e)
 {
     PathfindingRemakeCheck();
 }
 /// <summary>Raised after terrain features (like floors and trees) are added or removed in a location.</summary>
 /// <param name="sender">The event sender.</param>
 /// <param name="e">The event arguments.</param>
 protected virtual void OnTerrainFeatureListChanged(object sender, TerrainFeatureListChangedEventArgs e)
 {
 }
Esempio n. 10
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 private void OnTerrainFeatureListChanged(object?sender, TerrainFeatureListChangedEventArgs e)
 {
     SprinklerBehavior.ClearCacheForMap(new GameLocationMap(e.Location, CustomWaterableTileProviders));
 }