private void AddUnassignedTechnique() { TechniqueMapping tMapping = new TechniqueMapping("Unassigned"); techniques.Add(new TechniqueMappingViewModel { TechniqueMapping = tMapping }); }
public ShaderCodeViewModel() { techniques = new ObservableCollection <TechniqueMappingViewModel>(); TechniqueMapping tMapping = new TechniqueMapping("Unassigned"); techniques.Add(new TechniqueMappingViewModel { TechniqueMapping = tMapping }); }
public bool ContainsShader(string shaderName) { return(TechniqueMapping.Contains(shaderName)); }