private void AddUnassignedTechnique()
        {
            TechniqueMapping tMapping = new TechniqueMapping("Unassigned");

            techniques.Add(new TechniqueMappingViewModel {
                TechniqueMapping = tMapping
            });
        }
        public ShaderCodeViewModel()
        {
            techniques = new ObservableCollection <TechniqueMappingViewModel>();
            TechniqueMapping tMapping = new TechniqueMapping("Unassigned");

            techniques.Add(new TechniqueMappingViewModel {
                TechniqueMapping = tMapping
            });
        }
 public bool ContainsShader(string shaderName)
 {
     return(TechniqueMapping.Contains(shaderName));
 }