public LoadOnDemandViewModel(IRetroGamingService retroGamingService) { _retroGamingService = retroGamingService; var cts = new CancellationTokenSource(); // For testing the TaskMonitorConfiguration.ConsiderCanceledAsFaulted = true setting // cts.Cancel(); RandomGameLoaderCommand = new TaskLoaderCommand <object, Game>(_ => GetRandomGame(cts.Token)); RandomGameLoaderCommand.CanExecuteChanged += RandomGameLoaderCommandCanExecuteChanged; }
public GridPageViewModel(INavigationService navigationService, ISillyDudeService sillyDudeService) : base(navigationService) { _sillyDudeService = sillyDudeService; InitCommands(); SillyPeople = new ObservableRangeCollection <SillyDudeVmo>(); SillyPeoplePaginator = new Paginator <SillyDude>(LoadSillyPeoplePageAsync, pageSize: PageSize); SillyPeopleLoaderNotifier = new TaskLoaderNotifier <IReadOnlyCollection <SillyDude> >(); GoBackCommand = new TaskLoaderCommand(() => NavigationService.NavigateBackAsync()); }
public HeaderFooterGroupingPageViewModel(INavigationService navigationService, ISillyDudeService sillyDudeService) : base(navigationService) { _sillyDudeService = sillyDudeService; InitCommands(); SillyPeople = new List <IDudeItem>(); SillyPeoplePaginator = new Paginator <SillyDude>(LoadSillyPeoplePageAsync, pageSize: PageSize); SillyPeopleLoaderNotifier = new TaskLoaderNotifier <IReadOnlyCollection <SillyDude> >(); GoBackCommand = new TaskLoaderCommand(() => NavigationService.NavigateBackAsync()); }
public CommandsPageViewModel(INavigationService navigationService, IRetroGamingService retroGamingService) : base(navigationService) { _retroGamingService = retroGamingService; Loader = new TaskLoaderNotifier <Game>(); BuyGameCommand = new TaskLoaderCommand(BuyGame); PlayTheGameCommand = new TaskLoaderCommand(PlayTheGame); CompositeNotifier = new CompositeTaskLoaderNotifier( BuyGameCommand.Notifier, PlayTheGameCommand.Notifier); }
public LoadOnDemandViewModel(IRetroGamingService retroGamingService) { _retroGamingService = retroGamingService; RandomGameLoaderCommand = new TaskLoaderCommand <object, Game>(_ => GetRandomGame()); }