// Collider?癒?퐣 甕곗щ선 ???? private void OnTriggerExit(Collider other) { // 甕곗щ선????삵닏??븍뱜揶쎛 ????野껋럩?? if (other.gameObject.tag == EnemyTag) { if (DEBUG_MOD) { } targettingManager.RemoveTargetFromList(other.gameObject); } }