예제 #1
0
 void Start()
 {
     m_TargetingComputer = gameObject.GetComponent<TargetingComputer>();
     m_TurretCore = gameObject.GetComponent<ShipPeripheral>();
 }
예제 #2
0
 public void Awake()
 {
     targetingComputer = GetComponent <TargetingComputer>();
     Location          = gameObject.name;
     Yard = SceneManager.GetActiveScene().name;
 }
예제 #3
0
    void Start()
    {
        m_TargetingComputer = gameObject.GetComponent<TargetingComputer>();
        m_Core = gameObject.GetComponent<ShipCore>();
        m_BattleMovement = gameObject.GetComponent<BattleMovement>();

        m_CoreCollider = gameObject.GetComponentsInChildren<Collider>();
        m_CastOffset = GetLengthOfShip();

        StatRandomiser(MaxVariation, MinVariation);
        m_DangerDistance = m_Core.MaxSpeed * Caution;
    }