void Start() { m_TargetingComputer = gameObject.GetComponent<TargetingComputer>(); m_TurretCore = gameObject.GetComponent<ShipPeripheral>(); }
public void Awake() { targetingComputer = GetComponent <TargetingComputer>(); Location = gameObject.name; Yard = SceneManager.GetActiveScene().name; }
void Start() { m_TargetingComputer = gameObject.GetComponent<TargetingComputer>(); m_Core = gameObject.GetComponent<ShipCore>(); m_BattleMovement = gameObject.GetComponent<BattleMovement>(); m_CoreCollider = gameObject.GetComponentsInChildren<Collider>(); m_CastOffset = GetLengthOfShip(); StatRandomiser(MaxVariation, MinVariation); m_DangerDistance = m_Core.MaxSpeed * Caution; }