public void setTarget(GameObject _target, TargetingArcListener _listener) { listener = _listener; target = _target; // flash teh collider to get the collision triggers gameObject.GetComponent <Collider2D> ().enabled = false; gameObject.GetComponent <Collider2D> ().enabled = true; }
public void unsetTarget() { listener = null; target = null; collider.enabled = false; }