Beispiel #1
0
    public void setTarget(GameObject _target, TargetingArcListener _listener)
    {
        listener = _listener;
        target   = _target;

        // flash teh collider to get the collision triggers
        gameObject.GetComponent <Collider2D> ().enabled = false;
        gameObject.GetComponent <Collider2D> ().enabled = true;
    }
Beispiel #2
0
 public void unsetTarget()
 {
     listener         = null;
     target           = null;
     collider.enabled = false;
 }