public void Initialize(WeaponProperties weaponProperties, TargetProperties targetProperties) { this.weaponProperties = weaponProperties; this.targetProperties = targetProperties; gameObject.transform.position = targetProperties.getStartPosition(); Vector2 test = Vector3.Normalize(targetProperties.getTargetPosition() - targetProperties.getStartPosition()); // gameObject.GetComponent<Rigidbody2D> ().AddForce (test); }