public void Initialize(WeaponProperties weaponProperties, TargetProperties targetProperties)
    {
        this.weaponProperties = weaponProperties;
        this.targetProperties = targetProperties;

        gameObject.transform.position = targetProperties.getStartPosition();

        Vector2 test = Vector3.Normalize(targetProperties.getTargetPosition() - targetProperties.getStartPosition());

//		gameObject.GetComponent<Rigidbody2D> ().AddForce (test);
    }