private void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.CompareTag("Ball")) { if (!isActivated) { isActivated = true; LevelStatistics.instance.AddLevelScore(scoreOnTag); animator.SetBool(IsActive, true); targetManager.CheckCompleted(); if (!targetManager.isCompleted) { audioManager.Play("target_hit"); PlayVideo(); } else { audioManager.Play("final_target_hit"); if (SceneManager.GetActiveScene().name != "EditorLevel") { PlayVideo2(); } } } } }