// Use this for initialization void Start() { discardedObjectController = GameObject.FindObjectOfType<DiscardedObjectController>(); tacoCount = ProgressController.GetNumberOfTacos(); tapPower = GameObject.FindObjectOfType<TapPower>(); UpdateUI(); for (int i = 0; i < size; i++) { tacosTappedEachSecond[i] = 0; } }
void Start() { UpdatePassiveSkillControllers(); tapPowerController = GameObject.FindObjectOfType<TapPower>(); tacoCounter = GameObject.FindObjectOfType<TacoCounter>(); }