// Use this for initialization
    void Start()
    {
        discardedObjectController = GameObject.FindObjectOfType<DiscardedObjectController>();
        tacoCount = ProgressController.GetNumberOfTacos();
        tapPower = GameObject.FindObjectOfType<TapPower>();

        UpdateUI();

        for (int i = 0; i < size; i++) {
            tacosTappedEachSecond[i] = 0;
        }
    }
 void Start()
 {
     UpdatePassiveSkillControllers();
     tapPowerController = GameObject.FindObjectOfType<TapPower>();
     tacoCounter = GameObject.FindObjectOfType<TacoCounter>();
 }