public void CantTalk() { //Debug.Log("Cant"); talkTrigger = null; talkerName.text = string.Empty; MyTools.SetActive(talkButton.gameObject, false); }
public SlackerBot(ISlackConnection connection) { _connection = connection; var talkTrigger = new TalkTrigger(); _triggers.Add(talkTrigger.Name, talkTrigger.Execute); }
void OnTriggerStay2D(Collider2D col) { if (col.tag == "VictimTalk") { TalkTrigger result = col.GetComponent <TalkTrigger>(); if (result.trigger == true && trigger == true) { trigger = false; } } }
public void CanTalk(TalkTrigger trigger) { talkTrigger = trigger; talkerName.text = talkTrigger.talkerInfo.talkerName; MyTools.SetActive(talkButton.gameObject, true); }