public void CantTalk()
 {
     //Debug.Log("Cant");
     talkTrigger     = null;
     talkerName.text = string.Empty;
     MyTools.SetActive(talkButton.gameObject, false);
 }
Beispiel #2
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        public SlackerBot(ISlackConnection connection)
        {
            _connection = connection;

            var talkTrigger = new TalkTrigger();

            _triggers.Add(talkTrigger.Name, talkTrigger.Execute);
        }
Beispiel #3
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 void OnTriggerStay2D(Collider2D col)
 {
     if (col.tag == "VictimTalk")
     {
         TalkTrigger result = col.GetComponent <TalkTrigger>();
         if (result.trigger == true && trigger == true)
         {
             trigger = false;
         }
     }
 }
 public void CanTalk(TalkTrigger trigger)
 {
     talkTrigger     = trigger;
     talkerName.text = talkTrigger.talkerInfo.talkerName;
     MyTools.SetActive(talkButton.gameObject, true);
 }