static public HoleView Instantiate(GameObject prefab, GameObject parent, TakoyakiModel takoyaki) { HoleView obj = Instantiate(prefab, parent.transform).GetComponent <HoleView>(); obj.takoyaki = takoyaki; return(obj); }
public void IntoTakoyakiEki(TakoyakiModel t) { if (t.bakeState == TakoyakiModel.BakeState.blank) { t.bakeState = TakoyakiModel.BakeState.rare; t.bakeTime = 0f; } }