private void _ReadAsync(TableStreamAsyncReader reader) { reader.Blob("SceneChunkData", () => { reader.ReadKeyString("Name", name => { this.Name = name; }); this.Objects = new List <SceneObjectData>(); reader.ReadKeyNumber("Objects", count => { for (var i = 0; i < count; ++i) { reader.ReadKeyByte("Type", type => { SceneObjectData objectData = null; switch ((SceneObjectType)type) { case SceneObjectType.PREFAB: objectData = new ScenePrefabData(); break; case SceneObjectType.LIGHTMODIFIER: objectData = new SceneLightModifierData(); break; default: objectData = new SceneObjectData(); break; } objectData._ReadAsync(reader); this.Objects.Add(objectData); }); } }); }); }
private void _ReadAsync(TableStreamAsyncReader reader) { reader.Blob("SceneLevelData", () => { reader.ReadKeyString("Name", name => { this.Name = name; }); reader.ReadKeyFloat("ChunkWidth", chunkWidth => { this.ChunkWidth = (float)chunkWidth; }); reader.ReadKeyFloat("ChunkHeight", chunkHeight => { this.ChunkHeight = (float)chunkHeight; }); reader.ReadKeyNumber("ChunkColumns", chunkColumns => { this.ChunkColumns = (int)chunkColumns; }); reader.ReadKeyNumber("ChunkRows", chunkRows => { this.ChunkRows = (int)chunkRows; }); this.Chunks = new List <SceneChunkRefData>(); reader.ReadKeyNumber("Chunks", count => { for (var i = 0; i < count; ++i) { var chunkRefData = new SceneChunkRefData(); chunkRefData._ReadAsync(reader); this.Chunks.Add(chunkRefData); } }); }); }