private void _ReadAsync(TableStreamAsyncReader reader) { reader.Blob("SceneChunkData", () => { reader.ReadKeyString("Name", name => { this.Name = name; }); this.Objects = new List <SceneObjectData>(); reader.ReadKeyNumber("Objects", count => { for (var i = 0; i < count; ++i) { reader.ReadKeyByte("Type", type => { SceneObjectData objectData = null; switch ((SceneObjectType)type) { case SceneObjectType.PREFAB: objectData = new ScenePrefabData(); break; case SceneObjectType.LIGHTMODIFIER: objectData = new SceneLightModifierData(); break; default: objectData = new SceneObjectData(); break; } objectData._ReadAsync(reader); this.Objects.Add(objectData); }); } }); }); }
/// <summary> /// /// </summary> /// <param name="reader"></param> protected virtual void ReadAsync(TableStreamAsyncReader reader) { reader.ReadKeyByte("Type", type => { this.Type = (SceneObjectType)type; }); reader.ReadKeyString("Name", name => { this.Name = name; }); reader.ReadKeyFloat("PositionX", value => { this.PositionX = (float)value; }); reader.ReadKeyFloat("PositionY", value => { this.PositionY = (float)value; }); reader.ReadKeyFloat("PositionZ", value => { this.PositionZ = (float)value; }); reader.ReadKeyFloat("OrientationX", value => { this.OrientationX = (float)value; }); reader.ReadKeyFloat("OrientationY", value => { this.OrientationY = (float)value; }); reader.ReadKeyFloat("OrientationZ", value => { this.OrientationZ = (float)value; }); reader.ReadKeyFloat("OrientationW", value => { this.OrientationW = (float)value; }); reader.ReadKeyFloat("ScaleX", value => { this.ScaleX = (float)value; }); reader.ReadKeyFloat("ScaleY", value => { this.ScaleY = (float)value; }); reader.ReadKeyFloat("ScaleZ", value => { this.ScaleZ = (float)value; }); }