public void TRexShouldNotBeatTRex()
        {
            IBattleable trexOne = new TRex();
            IBattleable trexTwo = new TRex();

            bool result = trexOne.Battle(trexTwo);

            Assert.IsFalse(result);
        }
        public void TRexShouldNotBeatUnicorn()
        {
            IBattleable trex    = new TRex();
            IBattleable unicorn = new Unicorn();

            bool result = trex.Battle(unicorn);

            Assert.IsFalse(result);
        }
        public void TRexShouldNotBeatDragon()
        {
            IBattleable trex   = new TRex();
            IBattleable dragon = new Dragon();

            bool result = trex.Battle(dragon);

            Assert.IsFalse(result);
        }
        public void TRexShouldBeatWearwolf()
        {
            IBattleable trex     = new TRex();
            IBattleable wearwolf = new Wearwolf();

            bool result = trex.Battle(wearwolf);

            Assert.IsTrue(result);
        }