public void TRexShouldNotBeatTRex() { IBattleable trexOne = new TRex(); IBattleable trexTwo = new TRex(); bool result = trexOne.Battle(trexTwo); Assert.IsFalse(result); }
public void TRexShouldNotBeatUnicorn() { IBattleable trex = new TRex(); IBattleable unicorn = new Unicorn(); bool result = trex.Battle(unicorn); Assert.IsFalse(result); }
public void TRexShouldNotBeatDragon() { IBattleable trex = new TRex(); IBattleable dragon = new Dragon(); bool result = trex.Battle(dragon); Assert.IsFalse(result); }
public void TRexShouldBeatWearwolf() { IBattleable trex = new TRex(); IBattleable wearwolf = new Wearwolf(); bool result = trex.Battle(wearwolf); Assert.IsTrue(result); }