예제 #1
0
 public void setCarac(int pv, int maxpv, int armor, ALIGN align = ALIGN.both, TOUCHABLESTATE state = TOUCHABLESTATE.normal)
 {
     _pv    = pv;
     _maxPv = maxpv;
     _armor = armor;
     setAlign(align);
 }
예제 #2
0
 // <summary>
 /// Set le player dans l'état Dash
 /// </summary>
 private void SetModeDash()
 {
     m_state = STATE.DASH;
     _state  = TOUCHABLESTATE.god;
     StartCoroutine(RPGCharacterController.instance._DirectionalRoll(0, 0));
     DoAction = DoActionDash;
 }
예제 #3
0
 // <summary>
 /// Set le player dans son état par défault
 /// </summary>
 private void SetModeNormal()
 {
     m_state  = STATE.NORMAL;
     _state   = TOUCHABLESTATE.normal;
     DoAction = DoActionNormal;
 }
예제 #4
0
 public void setTouchable(TOUCHABLESTATE pState)
 {
     state = pState;
 }