public void setCarac(int pv, int maxpv, int armor, ALIGN align = ALIGN.both, TOUCHABLESTATE state = TOUCHABLESTATE.normal) { _pv = pv; _maxPv = maxpv; _armor = armor; setAlign(align); }
// <summary> /// Set le player dans l'état Dash /// </summary> private void SetModeDash() { m_state = STATE.DASH; _state = TOUCHABLESTATE.god; StartCoroutine(RPGCharacterController.instance._DirectionalRoll(0, 0)); DoAction = DoActionDash; }
// <summary> /// Set le player dans son état par défault /// </summary> private void SetModeNormal() { m_state = STATE.NORMAL; _state = TOUCHABLESTATE.normal; DoAction = DoActionNormal; }
public void setTouchable(TOUCHABLESTATE pState) { state = pState; }