public void StealthTest() { THHGame game = GameInitWithoutPlayer <DefaultServant, StealthServant>(29, 1); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdUse(game, game.sortedPlayers[1].hand[1], 0); game.sortedPlayers[1].cmdTurnEnd(game); game.sortedPlayers[0].cmdUse(game, game.sortedPlayers[0].hand[1], 0); game.sortedPlayers[0].cmdUse(game, game.sortedPlayers[0].hand[0], 1); Assert.True(game.sortedPlayers[0].field[1].isStealth()); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdAttack(game, game.sortedPlayers[1].field[0], game.sortedPlayers[0].field[1]); //game.sortedPlayers[1].cmdAttack(game, game.sortedPlayers[1].field[0], game.sortedPlayers[1].master); Assert.AreEqual(3, game.sortedPlayers[0].field[1].getCurrentLife()); //潜行的随从不会被攻击,因此血量不变 game.sortedPlayers[1].cmdAttack(game, game.sortedPlayers[1].field[0], game.sortedPlayers[0].field[0]); Assert.AreEqual(6, game.sortedPlayers[1].field[0].getCurrentLife()); //非潜行随从可以被攻击 game.sortedPlayers[1].cmdTurnEnd(game); game.sortedPlayers[0].cmdAttack(game, game.sortedPlayers[0].field[1], game.sortedPlayers[1].field[0]); Assert.False(game.sortedPlayers[0].field[1].isStealth()); //潜行随从攻击后变为非潜行状态 game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdAttack(game, game.sortedPlayers[1].field[0], game.sortedPlayers[0].field[1]); Assert.AreEqual(1, game.sortedPlayers[0].field[1].getCurrentLife()); //变为非潜行状态后可以被攻击 //game.sortedPlayers[1].cmdUse(game, game.sortedPlayers[1].hand[0], 1); //Assert.True(game.sortedPlayers[1].field[1].isStealth()); //game.sortedPlayers[1].cmdTurnEnd(game); //Assert.AreEqual(29, game.sortedPlayers[0].master.getCurrentLife()); //潜行随从在回合结束时对对方master造成伤害 //Assert.False(game.sortedPlayers[1].field[1].isStealth()); //潜行消失 }
public void startRemoteGame(ClientManager client, GameOption option, THHRoomPlayerInfo[] players) { game = new THHGame(option, getManager <CardManager>().GetCardDefines()) { answers = new GameObject(nameof(AnswerManager)).AddComponent <AnswerManager>(), triggers = new GameObject(nameof(TriggerManager)).AddComponent <TriggerManager>(), time = new GameObject(nameof(TimeManager)).AddComponent <TimeManager>(), logger = new ULogger() }; (game.answers as AnswerManager).client = client; foreach (var info in players) { checkDeckValid(info.deck); THHPlayer player = game.createPlayer(info.id, info.name, game.getCardDefine(info.deck[0]) as MasterCardDefine, info.deck.Skip(1).Select(id => game.getCardDefine(id))); if (client.id == info.id) { displayGameUI(player); } } game.triggers.onEventAfter += onEventAfter; gameTask = game.run(); }
public void StealthTest() { THHGame game = TestGameflow.initGameWithoutPlayers(null, new GameOption() { shuffle = false }); game.createPlayer(0, "玩家0", game.getCardDefine <Reimu>(), Enumerable.Repeat(game.getCardDefine <DefaultServant>() as CardDefine, 29) .Concat(Enumerable.Repeat(game.getCardDefine <StealthServant>(), 1))); game.createPlayer(1, "玩家1", game.getCardDefine <Reimu>(), Enumerable.Repeat(game.getCardDefine <DefaultServant>() as CardDefine, 29) .Concat(Enumerable.Repeat(game.getCardDefine <StealthServant>(), 1))); game.run(); game.sortedPlayers[0].cmdInitReplace(game); game.sortedPlayers[1].cmdInitReplace(game); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdUse(game, game.sortedPlayers[1].hand[1], 0); game.sortedPlayers[1].cmdTurnEnd(game); game.sortedPlayers[0].cmdUse(game, game.sortedPlayers[0].hand[1], 0); game.sortedPlayers[0].cmdUse(game, game.sortedPlayers[0].hand[0], 1); Assert.True(game.sortedPlayers[0].field[1].isStealth()); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdAttack(game, game.sortedPlayers[1].field[0], game.sortedPlayers[0].field[1]); //game.sortedPlayers[1].cmdAttack(game, game.sortedPlayers[1].field[0], game.sortedPlayers[1].master); Assert.AreEqual(7, game.sortedPlayers[1].field[0].getCurrentLife()); game.sortedPlayers[1].cmdAttack(game, game.sortedPlayers[1].field[0], game.sortedPlayers[0].field[0]); Assert.AreEqual(6, game.sortedPlayers[1].field[0].getCurrentLife()); game.sortedPlayers[1].cmdTurnEnd(game); game.sortedPlayers[0].cmdAttack(game, game.sortedPlayers[0].field[1], game.sortedPlayers[1].field[0]); Assert.False(game.sortedPlayers[0].field[1].isStealth()); }
public IEnumerator humanVillageGuardTest() { THHGame game = TestGameflow.initStandardGame(null, new int[] { 0, 1 }, Enumerable.Repeat(new Reimu(), 2).ToArray(), Enumerable.Repeat(Enumerable.Repeat(new HumanVillageGuard(), 30).ToArray(), 2).ToArray(), new GameOption() { }); game.run(); yield return(new WaitForSeconds(.1f)); game.sortedPlayers[0].cmdInitReplace(game); game.sortedPlayers[1].cmdInitReplace(game); yield return(new WaitForSeconds(.1f)); game.sortedPlayers[0].cmdTurnEnd(game); yield return(new WaitForSeconds(.1f)); game.sortedPlayers[1].cmdTurnEnd(game); yield return(new WaitForSeconds(.1f)); game.sortedPlayers[0].cmdTurnEnd(game); yield return(new WaitForSeconds(.1f)); game.sortedPlayers[1].cmdTurnEnd(game); yield return(new WaitForSeconds(.1f)); game.sortedPlayers[0].cmdUse(game, game.sortedPlayers[0].hand[0], 0); yield return(new WaitForSeconds(.1f)); Assert.True(game.sortedPlayers[0].field[0].isTaunt()); }
public IEnumerator rifleHunterTest() { THHGame game = TestGameflow.initStandardGame(null, new int[] { 0, 1 }, Enumerable.Repeat(new Reimu(), 2).ToArray(), Enumerable.Repeat(Enumerable.Repeat(new RifleHunter(), 30).ToArray(), 2).ToArray(), new GameOption() { }); game.run(); yield return(new WaitForSeconds(.1f)); game.sortedPlayers[0].cmdInitReplace(game); game.sortedPlayers[1].cmdInitReplace(game); yield return(new WaitForSeconds(.1f)); game.sortedPlayers[0].cmdTurnEnd(game); yield return(new WaitForSeconds(.1f)); game.sortedPlayers[1].cmdTurnEnd(game); yield return(new WaitForSeconds(.1f)); game.sortedPlayers[0].cmdTurnEnd(game); yield return(new WaitForSeconds(.1f)); game.sortedPlayers[1].cmdTurnEnd(game); yield return(new WaitForSeconds(.1f)); game.sortedPlayers[0].cmdUse(game, game.sortedPlayers[0].hand[0], 0, game.sortedPlayers[1].master); yield return(new WaitForSeconds(.1f)); Assert.AreEqual(28, game.sortedPlayers[1].master.getCurrentLife()); }
public IEnumerator winTest() { THHGame game = TestGameflow.initStandardGame(); _ = game.run(); yield return(new WaitForSeconds(.1f)); game.players[0].cmdInitReplace(game); game.players[1].cmdInitReplace(game); yield return(new WaitForSeconds(.1f)); game.sortedPlayers[0].cmdUse(game, game.sortedPlayers[0].hand[0], 0); yield return(new WaitForSeconds(.1f)); for (int i = 0; i < 15; i++) { game.sortedPlayers[0].cmdTurnEnd(game); yield return(new WaitForSeconds(.1f)); game.sortedPlayers[1].cmdTurnEnd(game); yield return(new WaitForSeconds(.1f)); game.sortedPlayers[0].cmdAttack(game, game.sortedPlayers[0].field[0], game.sortedPlayers[1].master); yield return(new WaitForSeconds(.1f)); } THHCard.AttackEventArg attack = game.triggers.getRecordedEvents().LastOrDefault(e => e is THHCard.AttackEventArg) as THHCard.AttackEventArg; Assert.NotNull(attack); THHGame.GameEndEventArg gameEnd = game.triggers.getRecordedEvents().LastOrDefault(e => e is THHGame.GameEndEventArg) as THHGame.GameEndEventArg; Assert.AreEqual(game.sortedPlayers[0], gameEnd.winners[0]); game.Dispose(); }
public void SkillAndSpellCardTest() { THHGame game = TestGameflow.initGameWithoutPlayers(null, new GameOption() { shuffle = false }); game.createPlayer(0, "玩家0", game.getCardDefine <TestMaster2>(), Enumerable.Repeat(game.getCardDefine <DefaultServant>() as CardDefine, 28) .Concat(Enumerable.Repeat(game.getCardDefine <DefaultServant>(), 2))); game.createPlayer(1, "玩家1", game.getCardDefine <TestMaster2>(), Enumerable.Repeat(game.getCardDefine <DefaultServant>() as CardDefine, 29) .Concat(Enumerable.Repeat(game.getCardDefine <TestSpellCard>(), 1))); game.run(); game.sortedPlayers[0].cmdInitReplace(game); game.sortedPlayers[1].cmdInitReplace(game); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdUse(game, game.sortedPlayers[1].hand[0], 0); game.sortedPlayers[1].cmdTurnEnd(game); int gemNum = game.sortedPlayers[0].gem; game.sortedPlayers[0].cmdUse(game, game.sortedPlayers[0].skill, 0, game.sortedPlayers[1].field[0]); Assert.True(game.sortedPlayers[0].skill.isUsed()); //技能已使用 Assert.AreEqual(6, game.sortedPlayers[1].field[0].getCurrentLife()); //敌方随从受到伤害 Assert.AreEqual(1, gemNum - game.sortedPlayers[0].gem); //水晶减1 gemNum = game.sortedPlayers[0].gem; game.sortedPlayers[0].cmdUse(game, game.sortedPlayers[0].hand[0], 0, game.sortedPlayers[1].field[0]); Assert.AreEqual(5, game.sortedPlayers[1].field[0].getCurrentLife()); Assert.AreEqual(1, gemNum - game.sortedPlayers[0].gem); //水晶减1 }
public IEnumerator fatigueTest() { THHGame game = TestGameflow.initStandardGame(deckCount: 10); _ = game.run(); yield return(new WaitForSeconds(.1f)); game.players[0].cmdInitReplace(game); game.players[1].cmdInitReplace(game); yield return(new WaitForSeconds(.1f)); for (int i = 0; i < 7; i++) { game.sortedPlayers[0].cmdTurnEnd(game); yield return(new WaitForSeconds(.1f)); game.sortedPlayers[1].cmdTurnEnd(game); yield return(new WaitForSeconds(.1f)); } THHPlayer.FatigueEventArg fatigue = game.triggers.getRecordedEvents().LastOrDefault(e => e is THHPlayer.FatigueEventArg) as THHPlayer.FatigueEventArg; Assert.NotNull(fatigue); Assert.AreEqual(game.sortedPlayers[0], fatigue.player); THHCard.DamageEventArg damage = game.triggers.getRecordedEvents().LastOrDefault(e => e is THHCard.DamageEventArg) as THHCard.DamageEventArg; Assert.NotNull(damage); Assert.AreEqual(game.sortedPlayers[0].master, damage.cards[0]); Assert.AreEqual(1, damage.value); game.Dispose(); }
public static THHGame initStandardGame(string name, int[] playersId, MasterCardDefine[] masters, CardDefine[][] decks, GameOption option) { THHGame game = initGameWithoutPlayers(name, option); if (playersId == null) { playersId = new int[] { 1, 2 } } ; if (masters == null) { masters = Enumerable.Repeat(game.getCardDefine <TestMaster>(), playersId.Length).ToArray(); } if (decks == null) { decks = Enumerable.Repeat(Enumerable.Repeat(game.getCardDefine <TestServant>(), 30).ToArray(), playersId.Length).ToArray(); } if (option == null) { option = GameOption.Default; } for (int i = 0; i < playersId.Length; i++) { game.createPlayer(playersId[i], "玩家" + playersId[i], masters[i], decks[i]); } return(game); }
public IEnumerator burnTest() { THHGame game = TestGameflow.initStandardGame(); _ = game.run(); yield return(new WaitForSeconds(.1f)); game.players[0].cmdInitReplace(game); game.players[1].cmdInitReplace(game); yield return(new WaitForSeconds(.1f)); for (int i = 0; i < 7; i++) { game.sortedPlayers[0].cmdTurnEnd(game); yield return(new WaitForSeconds(.1f)); game.sortedPlayers[1].cmdTurnEnd(game); yield return(new WaitForSeconds(.1f)); } THHPlayer.BurnEventArg burn = game.triggers.getRecordedEvents().LastOrDefault(e => e is THHPlayer.BurnEventArg) as THHPlayer.BurnEventArg; Assert.NotNull(burn); Assert.AreEqual(game.sortedPlayers[0], burn.player); Assert.AreEqual(game.sortedPlayers[0].grave[0], burn.card); game.Dispose(); }
public IEnumerator useTest() { THHGame game = TestGameflow.initStandardGame(); _ = game.run(); yield return(new WaitForSeconds(.1f)); game.players[0].cmdInitReplace(game); game.players[1].cmdInitReplace(game); yield return(new WaitForSeconds(.1f)); game.sortedPlayers[0].cmdUse(game, game.sortedPlayers[0].hand[0], 0); yield return(new WaitForSeconds(.1f)); THHPlayer.UseEventArg use = game.triggers.getRecordedEvents().FirstOrDefault(e => e is THHPlayer.UseEventArg) as THHPlayer.UseEventArg; Assert.NotNull(use); Assert.AreEqual(game.sortedPlayers[0], use.player); Assert.AreEqual(game.sortedPlayers[0].field[0], use.card); Assert.AreEqual(TestServant.ID, use.card.define.id); Assert.AreEqual(0, use.position); Assert.AreEqual(0, use.targets.Length); THHPlayer.SetGemEventArg setGem = game.triggers.getRecordedEvents().LastOrDefault(e => e is THHPlayer.SetGemEventArg) as THHPlayer.SetGemEventArg; Assert.AreEqual(0, setGem.value); THHPlayer.MoveEventArg summon = game.triggers.getRecordedEvents().LastOrDefault(e => e is THHPlayer.MoveEventArg) as THHPlayer.MoveEventArg; Assert.NotNull(summon); Assert.AreEqual(game.sortedPlayers[0], summon.player); Assert.AreEqual(TestServant.ID, summon.card.define.id); Assert.AreEqual(0, summon.position); game.Dispose(); }
public static void skipTurnUntil(this THHGame game, Func <bool> condition) { if (!game.isRunning) { game.run(); game.sortedPlayers[0].cmdInitReplace(game); game.sortedPlayers[1].cmdInitReplace(game); } while (!condition()) { if (game.currentPlayer == game.sortedPlayers[0]) { game.sortedPlayers[0].cmdTurnEnd(game); } if (condition()) { return; } if (game.currentPlayer == game.sortedPlayers[1]) { game.sortedPlayers[1].cmdTurnEnd(game); } } }
/// <summary> /// 创建并开始本地游戏 /// </summary> public void startLocalGame() { game = new THHGame(_option, getManager <CardManager>().GetCardDefines()) { answers = new GameObject(nameof(AnswerManager)).AddComponent <AnswerManager>(), triggers = new GameObject(nameof(TriggerManager)).AddComponent <TriggerManager>(), time = new GameObject(nameof(TimeManager)).AddComponent <TimeManager>(), logger = new UnityLogger() }; (game.answers as AnswerManager).game = game; //检查卡组合法性 int[] deck = _deck; checkDeckValid(deck); THHPlayer localPlayer = game.createPlayer(1, "本地玩家", game.getCardDefine(deck[0]) as MasterCardDefine, deck.Skip(1).Select(id => game.getCardDefine(id))); THHPlayer aiPlayer = game.createPlayer(2, "AI", game.getCardDefine(deck[0]) as MasterCardDefine, deck.Skip(1).Select(id => game.getCardDefine(id))); displayGameUI(localPlayer); //AI玩家用AI new AI(game, aiPlayer); game.triggers.onEventAfter += onEventAfter; gameTask = game.run(); }
public void ElusiveTest() { THHGame game = TestGameflow.initGameWithoutPlayers(null, new GameOption() { shuffle = false }); THHPlayer defaultPlayer = game.createPlayer(0, "玩家0", game.getCardDefine <TestMaster2>(), Enumerable.Repeat(game.getCardDefine <DefaultServant>() as CardDefine, 28) .Concat(Enumerable.Repeat(game.getCardDefine <TestSpellCard>(), 2))); THHPlayer elusivePlayer = game.createPlayer(1, "玩家1", game.getCardDefine <TestMaster2>(), Enumerable.Repeat(game.getCardDefine <DefaultServant>() as CardDefine, 29) .Concat(Enumerable.Repeat(game.getCardDefine <ElusiveServant>(), 1))); game.skipTurnUntil(() => defaultPlayer.gem >= game.getCardDefine <DefaultServant>().cost&& game.currentPlayer == defaultPlayer); defaultPlayer.cmdUse(game, defaultPlayer.hand.First(c => c.define.id == DefaultServant.ID), 0); game.skipTurnUntil(() => elusivePlayer.gem >= game.getCardDefine <ElusiveServant>().cost&& game.currentPlayer == elusivePlayer); elusivePlayer.cmdUse(game, elusivePlayer.hand.First(c => c.define.id == ElusiveServant.ID), 0); game.skipTurnUntil(() => defaultPlayer.gem >= game.getCardDefine <TestSpellCard>().cost&& game.currentPlayer == defaultPlayer); defaultPlayer.cmdUse(game, defaultPlayer.hand.First(c => c.define.id == TestSpellCard.ID), 0, defaultPlayer.field[0]); Assert.AreEqual(6, defaultPlayer.field[0].getCurrentLife()); //没有魔免的可以被法术指定 defaultPlayer.cmdUse(game, defaultPlayer.hand.First(c => c.define.id == TestSpellCard.ID), 0, elusivePlayer.field[0]); Assert.AreEqual(3, elusivePlayer.field[0].getCurrentLife()); //魔免无法被法术指定 game.skipTurnUntil(() => elusivePlayer.gem >= game.getCardDefine <TestDamageSkill>().cost&& game.currentPlayer == elusivePlayer); elusivePlayer.cmdUse(game, elusivePlayer.skill, 0, defaultPlayer.field[0]); Assert.AreEqual(5, defaultPlayer.field[0].getCurrentLife());//没有魔免的可以被技能指定 elusivePlayer.cmdTurnEnd(game); game.skipTurnUntil(() => elusivePlayer.gem >= game.getCardDefine <TestDamageSkill>().cost&& game.currentPlayer == elusivePlayer); elusivePlayer.cmdUse(game, elusivePlayer.skill, 0, elusivePlayer.field[0]); Assert.AreEqual(3, elusivePlayer.field[0].getCurrentLife());//魔免无法被技能指定 game.Dispose(); }
public void removeBuffWhenInjureTest() { THHGame game = new THHGame() { logger = new UnityLogger() }; Card card = new Card(0); card.setLife(5); card.setCurrentLife(5); TestBuff buff = new TestBuff(new LifeModifier(3, true)); card.addBuff(game, buff); Assert.AreEqual(3, card.getLife(game)); Assert.AreEqual(3, card.getCurrentLife(game)); card.removeBuff(game, buff); Assert.AreEqual(5, card.getLife(game)); Assert.AreEqual(5, card.getCurrentLife(game)); card.addBuff(game, buff); Assert.AreEqual(3, card.getLife(game)); Assert.AreEqual(3, card.getCurrentLife(game)); //不满血 card.setCurrentLife(1); card.removeBuff(game, buff); Assert.AreEqual(5, card.getLife(game)); Assert.AreEqual(1, card.getCurrentLife(game)); }
public void PatchouliMegaReaverTest() { THHGame game = TestGameflow.initStandardGame(null, new int[] { 0, 1 }, Enumerable.Repeat(new Patchouli(), 2).ToArray(), Enumerable.Repeat(Enumerable.Repeat(new MegaReaver(), 30).ToArray(), 2).ToArray(), new GameOption() { }); game.run(); game.sortedPlayers[0].cmdInitReplace(game); game.sortedPlayers[1].cmdInitReplace(game); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdTurnEnd(game); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdTurnEnd(game); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdTurnEnd(game); game.sortedPlayers[0].cmdTurnEnd(game); int preHand = game.sortedPlayers[1].hand.count; game.sortedPlayers[1].cmdUse(game, game.sortedPlayers[1].hand[0], 0); if (preHand <= 3) { Assert.AreEqual(0, game.sortedPlayers[1].hand.count); } else { Assert.AreEqual(3, preHand - game.sortedPlayers[1].hand.count); } }
public void PatchouliSylphyHornTest() { TouhouCardEngine.CardDefine[][] decks = new TouhouCardEngine.CardDefine[][] { Enumerable.Repeat(new RashFairy(), 30).ToArray(), Enumerable.Repeat(new AgniShine(), 30).ToArray() }; THHGame game = TestGameflow.initStandardGame(null, new int[] { 0, 1 }, Enumerable.Repeat(new Patchouli(), 2).ToArray(), decks, new GameOption() { }); game.run(); game.sortedPlayers[0].cmdInitReplace(game); game.sortedPlayers[1].cmdInitReplace(game); game.sortedPlayers[0].cmdUse(game, game.sortedPlayers[0].hand[0], 0); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdTurnEnd(game); game.sortedPlayers[0].cmdUse(game, game.sortedPlayers[0].hand[0], 0); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdTurnEnd(game); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdTurnEnd(game); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdTurnEnd(game); game.sortedPlayers[0].cmdTurnEnd(game); }
public void PatchouliBestMagicTest() { THHGame game = TestGameflow.initStandardGame(null, new int[] { 0, 1 }, Enumerable.Repeat(new Patchouli(), 2).ToArray(), Enumerable.Repeat(Enumerable.Repeat(new BestMagic(), 30).ToArray(), 2).ToArray(), new GameOption() { }); game.run(); game.sortedPlayers[0].cmdInitReplace(game); game.sortedPlayers[1].cmdInitReplace(game); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdTurnEnd(game); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdTurnEnd(game); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdTurnEnd(game); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdUse(game, game.sortedPlayers[1].hand[0], 0); int preGem = game.sortedPlayers[1].gem; game.sortedPlayers[1].cmdUse(game, game.sortedPlayers[1].hand[0], 0); Assert.AreEqual(1, preGem - game.sortedPlayers[1].gem); }
public void PatchouliAgniShineTest() { TouhouCardEngine.CardDefine[][] decks = new TouhouCardEngine.CardDefine[][] { Enumerable.Repeat(new RashFairy(), 30).ToArray(), Enumerable.Repeat(new AgniShine(), 30).ToArray() }; THHGame game = TestGameflow.initStandardGame(null, new int[] { 0, 1 }, Enumerable.Repeat(new Patchouli(), 2).ToArray(), decks, new GameOption() { }); game.run(); game.sortedPlayers[0].cmdInitReplace(game); game.sortedPlayers[1].cmdInitReplace(game); game.sortedPlayers[0].cmdUse(game, game.sortedPlayers[0].hand[0], 0); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdTurnEnd(game); game.sortedPlayers[0].cmdUse(game, game.sortedPlayers[0].hand[0], 0); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdTurnEnd(game); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdTurnEnd(game); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdTurnEnd(game); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdUse(game, game.sortedPlayers[1].hand[0], 0); THHCard.DamageEventArg damage = game.triggers.getRecordedEvents().LastOrDefault(e => e is THHCard.DamageEventArg) as THHCard.DamageEventArg; Assert.AreEqual(0, game.sortedPlayers[0].field.count); Assert.AreEqual(4, damage.value); }
public void PatchouliSkillTest() { THHGame game = TestGameflow.initStandardGame(null, new int[] { 0, 1 }, Enumerable.Repeat(new Patchouli(), 2).ToArray(), Enumerable.Repeat(Enumerable.Repeat(new RashFairy(), 30).ToArray(), 2).ToArray(), new GameOption() { }); game.run(); game.sortedPlayers[0].cmdInitReplace(game); game.sortedPlayers[1].cmdInitReplace(game); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdTurnEnd(game); game.sortedPlayers[0].cmdTurnEnd(game); int preHand = game.sortedPlayers[1].hand.count; int preDeck = game.sortedPlayers[1].deck.count; int preLife = game.sortedPlayers[1].master.getCurrentLife(); game.sortedPlayers[1].cmdUse(game, game.sortedPlayers[1].skill, 0, game.sortedPlayers[1].master); Assert.AreEqual(1, game.sortedPlayers[1].hand.count - preHand); Assert.AreEqual(-1, game.sortedPlayers[1].deck.count - preDeck); Assert.AreEqual(-2, game.sortedPlayers[1].master.getCurrentLife() - preLife); }
public void sanaeSkillTest() { THHGame game = TestGameflow.initStandardGame(null, new int[] { 0, 1 }, Enumerable.Repeat(new Sanae(), 2).ToArray(), Enumerable.Repeat(Enumerable.Repeat(new RashFairy(), 30).ToArray(), 2).ToArray(), new GameOption() { }); game.run(); game.sortedPlayers[0].cmdInitReplace(game); game.sortedPlayers[1].cmdInitReplace(game); game.sortedPlayers[0].cmdUse(game, game.sortedPlayers[0].hand[0], 0); game.sortedPlayers[0].cmdAttack(game, game.sortedPlayers[0].field[0], game.sortedPlayers[1].master); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdTurnEnd(game); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdUse(game, game.sortedPlayers[1].skill, 0, game.sortedPlayers[1].master); THHCard.HealEventArg heal = game.triggers.getRecordedEvents().LastOrDefault(e => e is THHCard.HealEventArg) as THHCard.HealEventArg; Assert.AreEqual(1, heal.cards.Length); Assert.AreEqual(2, heal.value); Assert.AreEqual(1, heal.infoDic[game.sortedPlayers[1].master].healedValue); }
public void missingSpecterTest() { THHGame game = TestGameflow.initStandardGame(null, new int[] { 0, 1 }, Enumerable.Repeat(new Reimu(), 2).ToArray(), Enumerable.Repeat(Enumerable.Repeat(new MissingSpecter(), 30).ToArray(), 2).ToArray(), new GameOption() { }); game.run(); game.sortedPlayers[0].cmdInitReplace(game); game.sortedPlayers[1].cmdInitReplace(game); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdTurnEnd(game); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdTurnEnd(game); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdTurnEnd(game); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdTurnEnd(game); game.sortedPlayers[0].cmdUse(game, game.sortedPlayers[0].hand[0], 0); game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdUse(game, game.sortedPlayers[1].hand[0], 0); game.sortedPlayers[1].cmdTurnEnd(game); game.sortedPlayers[0].cmdAttack(game, game.sortedPlayers[0].field[0], game.sortedPlayers[1].field[0]); Assert.AreEqual(1, game.sortedPlayers[0].field.count); Assert.AreEqual(1, game.sortedPlayers[1].field.count); }
public void flameFairyTest() { THHGame game = TestGameflow.initGameWithoutPlayers(null, new GameOption() { shuffle = false }); //首先,上来先新建一个不带玩家的游戏 game.createPlayer(0, "玩家0", game.getCardDefine <Reimu>(), Enumerable.Repeat(game.getCardDefine <FlameFairy>() as CardDefine, 30)); //创建两个玩家,给他们设置初始英雄,套牌 game.createPlayer(1, "玩家1", game.getCardDefine <Reimu>(), Enumerable.Repeat(game.getCardDefine <FlameFairy>() as CardDefine, 30)); game.run(); //运行游戏 //炎之妖精 战吼:对一个随机敌方随从造成1点伤害 //那么我们要测试这个战吼内容 game.skipTurnWhen(() => game.sortedPlayers[0].gem < 1); game.sortedPlayers[0].cmdUse(game, game.sortedPlayers[0].hand[0], 0); //第一个行动的玩家使用手上的第一张牌,反正满手都是炎之妖精随便用 Assert.IsInstanceOf <FlameFairy>(game.sortedPlayers[0].field[0].define); //预期场上拍了一个炎之妖精 //不过因为对方场上没有随从,所以啥事也没发生。 game.sortedPlayers[0].cmdTurnEnd(game); //第一个行动的玩家回合结束 game.sortedPlayers[1].cmdUse(game, game.sortedPlayers[1].hand[0], 0); Assert.IsInstanceOf <FlameFairy>(game.sortedPlayers[1].field[0].define); //第二个行动的玩家拍一个炎之妖精,这个时候应该触发战吼的 Assert.AreEqual(0, game.sortedPlayers[0].field.count); //对面的妖精应该被打死了 var damage = game.triggers.getRecordedEvents().LastOrDefault(e => e is THHCard.DamageEventArg) as THHCard.DamageEventArg; //这会产生一个伤害事件 Assert.AreEqual(1, damage.value); //伤害值为1 //大概就是这样了,稍微测试一下保证每一张卡都在正常工作吧,能减少很多bug。 //出了个随从重名的小问题,测试结果看看Log还是挺正常的,那就没有问题了。 //做这个测试是为了防止以后对系统的改动导致已经做好的卡失效,这样能防止很多bug。 }
public static void skipTurnUntil(this THHGame game, Func <bool> condition) { if (!game.isRunning) { game.run(); game.sortedPlayers[0].cmdInitReplace(game); game.sortedPlayers[1].cmdInitReplace(game); } int count = 0; while (!condition()) { if (game.currentPlayer == game.sortedPlayers[0]) { game.sortedPlayers[0].cmdTurnEnd(game); } if (condition()) { return; } if (game.currentPlayer == game.sortedPlayers[1]) { game.sortedPlayers[1].cmdTurnEnd(game); } count++; if (count > 1000) { throw new StackOverflowException(); } } }
public static void skipTurnWhen(this THHGame game, Func <bool> condition) { if (!game.isRunning) { game.run(); } if (!game.triggers.getRecordedEvents().Any(e => e is THHGame.StartEventArg)) { game.sortedPlayers[0].cmdInitReplace(game); game.sortedPlayers[1].cmdInitReplace(game); } while (condition()) { if (game.currentPlayer == game.sortedPlayers[0]) { game.sortedPlayers[0].cmdTurnEnd(game); } if (!condition()) { return; } if (game.currentPlayer == game.sortedPlayers[1]) { game.sortedPlayers[1].cmdTurnEnd(game); } } }
/// <summary> /// 创建并开始本地游戏 /// </summary> public void startLocalGame() { _ui.Game.GameResultDialog.hide(); if (_useTimeAsRandomSeed) { _option.randomSeed = (int)DateTime.Now.ToBinary(); } game = new THHGame(_option, getManager <CardManager>().GetCardDefines()) { answers = new GameObject(nameof(AnswerManager)).AddComponent <AnswerManager>(), triggers = new GameObject(nameof(TriggerManager)).AddComponent <TriggerManager>(), time = new GameObject(nameof(TimeManager)).AddComponent <TimeManager>(), logger = new UnityLogger() }; (game.answers as AnswerManager).game = game; //检查卡组合法性 int[] deck = _deck; checkDeckValid(deck); CardDefine playerMaster = game.getCardDefine(deck[0]); CardDefine[] playerDeck = deck.Skip(1).Select(id => game.getCardDefine(id)).ToArray(); THHPlayer localPlayer = game.createPlayer(1, "本地玩家", playerMaster as MasterCardDefine, playerDeck); THHPlayer aiPlayer = game.createPlayer(2, "AI", playerMaster as MasterCardDefine, deck.Skip(1).Select(id => game.getCardDefine(id))); displayGameUI(localPlayer); //AI玩家用AI new AI(game, aiPlayer); gameTask = game.run(); }
/// <summary> /// 从player[0]开始经过x回合 /// </summary> /// <param name="game"></param> /// <param name="x"></param> public void AfterXRound(THHGame game, int x) { for (int i = 0; i < x; i++) { game.sortedPlayers[0].cmdTurnEnd(game); game.sortedPlayers[1].cmdTurnEnd(game); } }
static async Task effect(THHGame game, Card card) { for (int i = 0; i < 2; i++) { await card.getOwner().createToken(game, game.getCardDefine <LavaElement>()); } await Patchouli.tryMix(game, card); }
static async Task effect(THHGame game, Card card) { await game.getAllServants().silence(game); await card.getOwner().createToken(game, game.getCardDefine <FloodElement>()); await Patchouli.tryMix(game, card); }
float calcFreezeValue(THHGame game, THHPlayer player, THHPlayer opponent, Card target) { if (target == opponent.master || opponent.field.Contains(target)) { return(target.getAttack(game)); } return(0); }